Posted October 14, 2016
Growl is a mediocre but peculiar beat-em-up from the 90s. You control one of four badass park rangers who are kicking the crap out of poachers. I love animals so I think this is cool!
Unfortunately, the move selection isn't very big and I think the game is primarily meant to be played in up to 4-player co-op, because the game throws a ton of enemies at you all at once. Plus, the bosses are cheap as hell because even if you put in a new credit and have that initial invulnerability period, the bosses can still knock you down over and over, so it's very tough to even get more than one or two shots in before you're getting beaten up again. I don't know, maybe there was a technique that I simply didn't figure out? Ironically, the final boss was the easiest in the game because at least he had a distinct pattern I could exploit. Speaking of, the most memorable thing about the game besides the "save the wildlife" theme is that the final boss is a giant worm that erupts from the back of the lead poacher, revealing that the poachers were all under the thrall of aliens, and with the aliens vanquished the world can now go back to being happy and harmonious. Video games, y'all!!!
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Spider-Man (Dreamcast). Before Batman Arkham Asylum, this was my favorite comics-based superhero game. It's still pretty good, although it has some significant issues. Among things it does well is that it just plain captures the feeling of being Spider-Man. You have to manage your web supply, you can make stuff out of the webbing to help you in combat, you've got spider-sense, etc. Best of all, if you run or jump into a wall, Spidey just sticks to it immediately and you can wall-crawl all over the place, including ceilings. This is especially fun in the early levels when you've got a stealth aspect and can drop down onto a thug and knock him out before he knows you're there. The graphics aren't too bad for their time. And the game uses the Marvel Universe in fairly smart ways. It's just cool to be able to swing over to the Fantastic Four's building, see billboards with Captain America on them, and run into people that Spidey usually meets, like Daredevil or the Punisher. It even has narration by Stan Lee.
Biggest problem with the game is the damn camera. This is one of those third-person action games in which the camera often lags behind you, which can cause real problems in sections where you need to move and change direction quickly. It doesn't kill the game but it does cause needless frustration. The combat also isn't very satisfying. For the time it wasn't awful, but the short 3-hit-combo-based fighting system feels sluggish and not very Spider-Man-like. On later levels, it pays more to simply avoid combat as much as possible. Oh, and the story is freaking stupid. This game came out in the late 90s and it reflects a lot of what was wrong with Spider-Man comics of the time, mainly in how it made those dumbass symbiote characters the center of everything and the villains had all had stupid-looking redesigns.
Unfortunately, the move selection isn't very big and I think the game is primarily meant to be played in up to 4-player co-op, because the game throws a ton of enemies at you all at once. Plus, the bosses are cheap as hell because even if you put in a new credit and have that initial invulnerability period, the bosses can still knock you down over and over, so it's very tough to even get more than one or two shots in before you're getting beaten up again. I don't know, maybe there was a technique that I simply didn't figure out? Ironically, the final boss was the easiest in the game because at least he had a distinct pattern I could exploit. Speaking of, the most memorable thing about the game besides the "save the wildlife" theme is that the final boss is a giant worm that erupts from the back of the lead poacher, revealing that the poachers were all under the thrall of aliens, and with the aliens vanquished the world can now go back to being happy and harmonious. Video games, y'all!!!
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Spider-Man (Dreamcast). Before Batman Arkham Asylum, this was my favorite comics-based superhero game. It's still pretty good, although it has some significant issues. Among things it does well is that it just plain captures the feeling of being Spider-Man. You have to manage your web supply, you can make stuff out of the webbing to help you in combat, you've got spider-sense, etc. Best of all, if you run or jump into a wall, Spidey just sticks to it immediately and you can wall-crawl all over the place, including ceilings. This is especially fun in the early levels when you've got a stealth aspect and can drop down onto a thug and knock him out before he knows you're there. The graphics aren't too bad for their time. And the game uses the Marvel Universe in fairly smart ways. It's just cool to be able to swing over to the Fantastic Four's building, see billboards with Captain America on them, and run into people that Spidey usually meets, like Daredevil or the Punisher. It even has narration by Stan Lee.
Biggest problem with the game is the damn camera. This is one of those third-person action games in which the camera often lags behind you, which can cause real problems in sections where you need to move and change direction quickly. It doesn't kill the game but it does cause needless frustration. The combat also isn't very satisfying. For the time it wasn't awful, but the short 3-hit-combo-based fighting system feels sluggish and not very Spider-Man-like. On later levels, it pays more to simply avoid combat as much as possible. Oh, and the story is freaking stupid. This game came out in the late 90s and it reflects a lot of what was wrong with Spider-Man comics of the time, mainly in how it made those dumbass symbiote characters the center of everything and the villains had all had stupid-looking redesigns.