MysterD: If The Outer Worlds is any indication, that gives us a pretty good idea, combat-wise - as that is very similar to FO:NV, but not entirely. Sure, some stuff's quite a bit different in TOW and all - but that game run, played, and whatnot quite well on Unreal Engine.
Its combat isn't spectacular by any means - but I think it's a lot better than what FO3/4/NV were doing.
Ah, yes, The Outer Worlds, I liked the general look and flow of it, I tested the PS4 version more than a year ago or so.
While not a fan of Unreal myself, it certainly works better than something like Gamebryo/Creation, no argument there.
I like both the urban and desert/rural setting, but as time went by I grew fonder of the latter. That is a personal preference and at times I think it has to with many factors, such as taking place on the West Coast, being closer to its roots, more grounded and alive. It actually feels lived in, whereas DC/East Coast is more of a perpetual warzone, even 200 years after the bombs fell. There are many inconsistencies in
Fallout 3, but I'm not going into detail, not the time or place to do so.
I will say this though: strictly from a setting/the way the world is build,
Fallout 3 blows
Fallout 4 out of the water. Personally, I never imagined that possible years ago.
Onto the online aspect, since you mentioned
Fallout 76,
Bethesda was looking into this for a while. I remember around the time of
Fallout 3 when people would ask how come there is no multiplayer element to the game, because that would certainly be a welcomed addition. Not only to the
Fallout world, but to Elder Scrolls as well. What folk did not realise is that
Bethesda was never prepared for such an endeavour, not capable either. They could barely hold the single-player portion of their games, let alone something as complex as multiplayer.
To my mind,
Fallout has always been a deeply personal experience, multiplayer would not make sense in this universe, but that's just me.
That being said,
Bethesda had to ride the wave and the craze, so eventually they came up with 76. I think deep down they knew it was going to flop, hence the agressive campaign meant to confuse people. It did the trick with some, but the majority pointed fingers and called them on their bullshit. You know, I find it funny that some people opened their eyes around this time, saying 76 is utter garbage and ruined the
Fallout franchise. Fact of the matter is that process started years and years ago, in 2004 or so. That's quite something, running a franchise into the ground in 14 years more or less.
Anyway, here we are.
In order to develop a good UI, they would have to be PC-centric, which they aren't, I don't think that was ever the case, more like an afterthought. Also, they would need competent workers, visionaries, creators. Not the case, sadly.
Even now, in 2021, in order to make 3 and New Vegas playable on modern systems, one has to fiddle with settings, ini, dll files, and so on. New Vegas, at least in my case, needs nvse and NVTF to run at 60FPS. Otherwise it goes haywire. Yet that is one aspect that can be easily fixed.
Bad writing and poor world building can't be fixed though (I'm looking here at
Bethesda's attempts), that is something that requires skill and ability to understand the universe around the game.