Anamon: It's more than you think, especially if you count the distributors and intermediary traders that are usually part of the traditional supply chain. A friend of mine who works in the games industry once told me that a publisher in the classic retail game distribution model where you go to a store and buy a box for $60 makes about as much money per copy sold as if they sold it through Steam for $10.
I do understand that - I didn't mean that there aren't additional costs involved, I just mean that the only parts that directly benefit me (the box, bringing the box close to me so I can buy it) aren't that huge part of it. The traditional supply chain (and the price having to rise every time the game changes hands, so that every part of the chain gets their cut) has been a necessary evil for physical distribution, but not something that gives any benefit to me personally if there is another alternative.
I do agree that a substantially larger percentage will probably go to CD project this way, and I will do my best to ensure that the actual developers get the biggest slice of the cake - because they are actually doing what I care about. I think that prices should be lower for digital distribution, but I do shrug my shoulders about it for the most part - especially when developers do their own digital distribution.
I would like to pay less, but as you say there's usually a contractual obligation not to undercut the prices of brick and mortar, so there isn't much that can be done quickly or easily about it. I just look at the bright side, guessing that the actual developer gets a higher profit margin, which gives them more money to invest in making new games for me.
reaver894: Its not the money difference between physical and digi, i just have an issue with owning a digital copy of anything digital that is over 20 quid. And i like having actual discs
I hate discs, so that's just a difference between us I guess :) And I haven't set any hard limit in exactly how much money "something digital" is worth to me. I'm just saying that when you're buying a game, the actual game is usually what's important. So saying that you don't want to pay that much for "just bytes" feels like missing the point to me. A sequence of bytes may be easy to replicate, but that doesn't negate the work that went into making it in the first place.