Posted on: September 28, 2013

KainKlarden
Verified ownerGames: 767 Reviews: 59
Quick time quicksand
After the amazing gameplay-wise, but highly critisized art style-wise Warrior Within, Ubisoft did the usual choic for trilogies - tried to make "the best of two". And failed more, than succeeded. The old voice actor is back, more "fairy-tale/magical" feel is back, no more dark, broody, bloody, godsmack-y Prince.It should be good, but it somehow isn't. The game throws out the style of WW, which, while quite silly at times, was very stylish, but at the same time doesn't know how to recapture the feel of Sands of Time. Gameplay-wise, it tries to do something similar, again with rather average results. Prince, somehow, becomes incredibly weak against enemies, forcing him to do stealth kills and a lot of quick time events at that, something that will become (in a different cover) a staple of the later Prince of Persia 2008 and Assassin's Creed series. But where Assassin's Creed design is inoffensively dumb and, actually, very fun to play with, action parts of TTT with Prince are more of an annoyance. Dark Prince is nothing truly new, taking mechanics from the Sand Wrath Prince of WW and mixing it with a whip-like weapon. He's a bit more fun to play with, but still feels more like a good concept, which wasn't completed to full potential. It still is a rather good game, but, as a more recent Forgotten Sands, it feels more like a "filler" game. Like it has an amazing potential, waiting to be unlocked, but some time and budget cuts. In this case, the problem may have laid in the move to the newer generation titles, or in the fact, that originally it was supposed to be a more darker, Warrior Within-styled game, which was redesigned to be more like Sands of Time. It is fun for completing the Sands Trilogy. It is fun for running along the walls and completing the puzzles. But it's not very fun to play in terms of action. And it could've been much more.
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