Trouble is afoot in the once peaceful land of Turnvale... Skori warriors (vicious mercenaries under the control of the mysterious Temptress) have arrived. But who is the Temptress, and more importantly, where is she?
From the creators of the Broken Sword series, Revolution Software, comes the first in a series of 'Virtual Theater' adventure game.
Non-playable characters will walk around and perform different actions regardless of your interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom you can give orders in order to solve some of the game's puzzles.
Lure of the Temptress has an intuitive point and click system. Everything you need to do (movie, talk, search and fight) is controlled via the mouse and its two buttons. It's all you need to explore a large and complex game world with over 60 screens to explore... more than 25 intriguing characters to interact with... and of course, Selena - the Temptress.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
The game in itself is very pleasant, the story is well-narrated, the characters are likeable, and the graphics are quite beautiful.
However, it can prove extremely annoying when two or three characters on the same screen as you keep on ramming into each other, bringing the boring "pardon me, sir" or whatever dialogue that interrupts your conversation if you were... full review having one. Your conversation continues afterwards, but if you're being interrupted all the time, it's really frustrating.
Also, when Ratpouch, your acolyte, follows you, which he does during nearly the entire game, he also keeps on getting in your way, so your character sometimes bumps into Ratpouch, or somebody else, then goes, absolutely out of control, to the other side of the screen, and you have to wait until you can control him again.
Despite all these faults, I truly enjoyed the game, thanks to the things I first staed. The story is developed very smoothly, and unlike in many other adventure games, there's not a lot of stuff to go through in order to get to where you want to go, and that's very pleasant.
I had to take a look at the walkthrough a few times because I really couldn't figure how to get some things done, but the overall difficulty is just as challenging as it needs to be.
So, even if it has some big gameplay faults, I rated it 4/5, because I really enjoyed playing it and finished it quickly, and that's how I know I love a game.
I've played Lure of the Temptress long years ago, but it was one of the selected few that kept me returning on them to finish. Together with the Indiana and Monkey Island series, Lure of the Temptress is a fun voyage, easy enough but also, hard enough to keep you entrhilled until you manage to finish it.
An early, clumsy graphic adventure. Lots of silly fetch quests, seemingly pointless actions. For free, it's worth it to dedicated fans of the genre and historians, but I recommend everyone else skip it.
(In comparison, the company's next game: Beneath a Steel Sky, I highly recommend! And it's free too!)