It is the dawn of a new age. The most momentous of wars has begun in the heart of the Sacred Lands. Four factions - the Empire, the
Mountain Clans, the Undead Hordes and the Legions of the Damned -
stand ready for battle as they fight for the survival and dominance
over their war-torn world, and the gods they have long believed in.
The Mighty Lords watch silently as their Disciples prepare for the
daunting tasks ahead. Each warrior must engage in a struggle of
swordplay, sorcery, and uncommon courage in order to complete their
sacred quests. The Empire fights to secure their people's future; The Mountain Clans search to regain their rune knowledge; The Undead Hordes seek revenge for their accursed god; and The Legions of the Damned battle to resurrect their fallen angel's soul. It is a struggle of desperation.
Every stroke of a sword, each blast of fiery magic must be endured
beyond exhaustion. For once the clouds of destruction clear, lands
will have been transformed, new armies will have been forged and the cheers of the liberated will resound throughout the land.
The day of reckoning has come... Only one side shall claim victory.
Only the chosen will survive.
This game has been patched to the latest official version: 1.1
Age requirements: ESRB Rating: EVERYONE with Animated Blood, Animated Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), CD/DVD drive (or drive emulation utility), Mouse, Keyboard.
Disciples is a game of attrition. Your armies grow in strength slowly, resources are claimed as your influence increases, and there is very little benefit in fielding a ton of low level troops - a single strong army can trump wave after wave. ... full review
At the same time, the game gives a visceral sense of achievement as your parties roll over the lands and harry and choke your opponents. It has that magic sauce that Sid Meier calls the "one more turn" factor. Each level-up is felt strongly as they can completely change your gameplay with that party - a healer might gain the power to heal all, while a leader might be able to add another unit to the group or be able to weild a powerful artifact.
Very well made game, no bugs, excellent balance between the races and troops, a good campaign and lots of replay value make it a worthwhile buy years after release.
I own both this and the sequel and all its expansions and every now and then spend a night playing through a mission even though I've finished both a long time ago.
Disciples was an authentic delight to discover. Now, don't get me wrong, I love Heroes Of Might and Magic. However, this game possesses a distinct flavor that HMM never really distilled, more akin to high fantasy proper, than the sort of sword and sorcery feel that was aimed at by Heroes. Gameplay, as well, is vastly superior, and the Turn Based RPG feel meshes much better with... full review the environment. Strategy-wise, it seems like it's reaching for a sort of Civilization thing, with a focus on converting the land, and the potential formation of alliances.
The Only place where Disciples falters is in its design, which is not nearly as streamlined as would be preferred. The voice acting is also somewhat grating at times, but comical in its over-the-topness all the same. And unfortunately, multiplayer is nonexistent. But, for such a marvellous price, I would recommend picking it up, it's an entertaining distraction which moves at a steady pace, and possesses a surprising amount of depth for its pedigree. Fun Times!
Disciples is a good game. It's addictive, challenging, with enough possibilities to keep you in front of your computer a long time despite the fact that visually it's not bad but not so great after all. But at this price, it's must try for all turn-based strategy games fans !