Entertaining, fast, unpolished
This game very obviously got scaled down if you look at the equipments.
Some crafting recipes were not even put into the final game (they are still available at the smith, and none are consumables).
It is good that you don't need to sit around for an hour and do some meta-puzzlesolving unlike for Guards II for example, but this comes at a price: you have to repeat quests because the necessary amount of items/objective does not spawn, you can softlock your game by daily visis to The tower clogging up your inventory with unsellable items, too strong or too little reward from bosses, or the final insult: the only healing-buffing piece of equipment can not be put on the only character that can heal!
Still, if you are not looking for anything fancy, just some game to fill time with, this remains a good choice.
PS: The two Act 4 areas (The Rift, and the postgame Factory) are though, and your character-level-limit is only 5, so most of the playable classes will not be available for these areas, period.