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Possessor(s)

已在库内

4.6/5

( 4 Reviews )

4.6

4 Reviews

中文(简体), English & 8 更多
Offer ends on: 06/14/2026 09:59 EEST
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保障与满意度,优质支持,最多30天内全额退款。
Possessor(s)
介绍
  《Possessor(s)》的灵感取自平台战斗游戏,是一款快节奏的横向卷轴动作游戏,讲述了一个由危险角色交织而成的故事,背景则是富有深度、等待着玩家去探索的游戏世界。  玩家将扮演宿主卢卡,以及她不太合作的分身式存在:瑞姆,踏入遭到隔离的城市,探索被跨次元灾难撕裂与淹没的城区。活下去的唯一希望,便是学习如何共存。    支离破碎的世界 《Possessor(s)》的舞台位于一座巨型城市被毁之后错综复杂的乱区中,从倒塌的摩天大楼到废弃的水族馆,都藏着秘密。令人难忘的美丽 3D 场景形成绝美背景,搭配手工绘制及制作动画的角色,一场谜...
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52 %
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71/100
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9/10
用户评论

4.6/5

( 4 Reviews )

4.6

4 Reviews

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产品详细信息
2025, Heart Machine, ...
系统要求
Windows 10 x64 Bit, Intel Core i5-3470 / AMD FX-8350, 8 GB RAM, GeForce GeForce GTX 960 (4096 MB), R...
Time to beat
8 hMain
18.5 h Main + Sides
19.5 h Completionist
16 h All Styles
介绍

 

《Possessor(s)》的灵感取自平台战斗游戏,是一款快节奏的横向卷轴动作游戏,讲述了一个由危险角色交织而成的故事,背景则是富有深度、等待着玩家去探索的游戏世界。 

玩家将扮演宿主卢卡,以及她不太合作的分身式存在:瑞姆,踏入遭到隔离的城市,探索被跨次元灾难撕裂与淹没的城区。活下去的唯一希望,便是学习如何共存。 

 

支离破碎的世界

《Possessor(s)》的舞台位于一座巨型城市被毁之后错综复杂的乱区中,从倒塌的摩天大楼到废弃的水族馆,都藏着秘密。令人难忘的美丽 3D 场景形成绝美背景,搭配手工绘制及制作动画的角色,一场谜团重重的科幻恐怖动作冒险就此展开。 

 

丰富的剧情

在开放式结局的世界架构中选择多种路线,同时设法解开灾难背后的真相。邂逅多位令人目不转睛的有趣角色,深入了解每位角色遭逢灾难之后令人心碎的故事。 

 

精准的操作

游戏机制以精准的快节奏平台移动为核心,搭配多项独特的移动能力,以及随之衍生出的紧凑战斗与准确操作。善用带有多种连续技与特技的地面攻击与空中攻击,迎战各种危险敌人与高难度的头目战。寻找游戏中隐藏的大量强力武器及升级并解锁,以便强化进攻手段,探索以前无法前往的区域。

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,优质支持,最多30天内全额退款。
Time to beat
8 hMain
18.5 h Main + Sides
19.5 h Completionist
16 h All Styles
游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'2025-11-11T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
链接:

游戏特性

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中文(简体)
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español
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français
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Português do Brasil
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русский
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中文(繁體)
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日本語
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한국어
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用户评论

Posted on: April 9, 2026

Hawke_404

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游戏: 411 评论: 58

Excellent Metroidvania with rough edges

Possessor(s) is a Metroidvania in a post-apocalyptic setting. A teenager and an extraterrestrial lifeform travel through the ruins of a corporate city to return the latter home. Despite the jank, it is a fantastic game with satisfying exploration, enjoyable combat, diverse and challenging bosses, and a touching story. The content warnings are below. There are numerous bosses with varied movesets. The main ones are impossible to miss, while the optional require looking for them (or taking a side quest which marks the locations). The combat is enjoyable, with several main and secondary weapons, and each of them can have up to 3 passive abilities (Affixes) installed, allowing to customise one's build and playstyle. The Affixes can be found or purchased from the merchants scattered throughout the map. The variety of the regular enemies is decent - while some might look similar, their attacks and behaviours defer from one another. There are also linear upgrades for the health, healing, and secondary weapon charges. The unusual aspect is that after finding several of them, the health and the healing charge ones need to be traded for the actual upgrade from one of the merchants. The exploration is satisfying and every divergence from the main path can bring something of value, be it an upgrade, a quest item, or a shortcut. The keyboard and mouse controls are rebindable and generally comfortable, though the menu controls cannot be changed or bound to the keyboard, i.e. the map and the inventory management use mouse when nothing else does. The game saves at the checkpoints and upon dying (there are occasional autosaves) into one of 3 save slots, so one has to use the OS file management system to create manual saves. As typical for Souls-likes, the items found and the map explored are kept, while the currency is left at the place of death to be retrieved. A small thing I found amusing is the loading screen with the demonic companion dragging the avatar back to the checkpoint. Also, the currency, chroma, can be deposited and withdrawn at the checkpoints, so the only amount at risk is what was found between them. In terms of performance, I added the -dx11 launch option, so whatever junk UE5 introduced, the DX version culled most of it. The performance was stable and there have been no crashes in my 20 hour-long playthrough. As for the story, the protagonist and the NPC companion are fairly relatable (as far as a teenager from a disadvantaged background released from the social pressure to conform and a guy with PTSD can be). While starting at a somewhat antagonistic note due to their different goals and general attitudes, the shared values and experiences lead to friendship. There are some choices in the main story and whichever is made, they are discussed (automatically, the player cannot express their reasoning). Content warnings (available in-game) The game contains flashing lights. It also contains depictions of emotional abuse, torture, and harm to animals, and may not be appropriate for all audiences. The topic of abuse, whether against humanoid beings or animals (for "research"), is integral to the story, and at one point the player may have to kill a non-hostile fox (at the Inverted Plaza, the fox spawns within the arena; it is possible to have the hostile demon to kill them). From my knowledge, humans tend to torture (including forced impregnation) beagles, bunnies, and mice (as they have the least ability to defend themselves) for kicks, and pigs to murder them and consume their corpses, so the lore does not explain why the mini-pigs were used. If the topic is upsetting, reaching out to the local animal rights organisations and stopping the animal abuse in the offline world would be the most reasonable course of action, rather than skipping the game. The visual style is beautiful, expressive, and fits the game well. The character sprites are 2D and the dialogue portraits for the main characters and antagonists have a lot of unique expressions (the side NPCs have less), while the environment is 3D. It sometimes makes the navigation harder, as the climbable walls blur with the background. As for the jank, the other side quests, despite their relevance for the story, require to gather a lot (8-12) of collectibles which have no use outside of these quests, are not marked on the map, and the map itself is fairly unhelpful - while the rooms are approximately marked, along with some unexplored or locked paths and save points, the discovered but not collected items are not and there are many of them. On the other hand, the merchants with emptied inventories remain on the map (thus, purchasing everything before moving on is strongly recommended). However, should one so desire, it is possible to check the save file and cross-reference the found items with a guide. I would like to explicitly point out that the above leads to quite a lot of backtracking and the fast travel points can be far apart. I have not got the Endless Lobsters achievement and have no intention of doing, as the things are not marked, in hard to reach places, and serve no other function than to troll completionists (as far as I am aware). In addition to that, as mentioned, the currency can be stored, so it has to be withdrawn before going to a merchant, which can get annoying. Regarding the more technical aspects, some techniques are not tutorialised (e.g. down-dashing on the branches), while others are. Some settings are not accessible in-game, but visible in the configuration file (e.g. reflections). I got softlocked and had to reload a few times. The whip has a somewhat odd collision box and can miss the grappling point if used too close or while moving, despite the targeting being decent overall. Finally, some story threads are purposefully left more open-ended, so one can draw their own conclusions.


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Posted on: May 27, 2026

Reverrie

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游戏: 5 评论: 1

This is awesome!

I really love the playing experience so far. The characters are awesome, the design and the atmosphere is really chill and I can't wait to get through the game to see the story. The game isn't too difficult, but challenging enough to make you lock in a little. The swinging honestly my favorite part! :D I actually picked it up for the art and for the combat. This might not be the "holy grail" of metrodvanias but I really love it. It also happens to be the exact type of game I gravitate towards.


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Posted on: April 15, 2026

kereanil

验证所有者

游戏: 67 评论: 1

Would recommend

Really fun and solid metroidvania with a pretty solid story to boot. Large map and lots of things to find. Just wish enemies would drop more currency


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Edited on: May 28, 2026

Posted on: May 28, 2026

Jdslkfvnkldsjnvkl

游戏: 273 评论: 5

Doesn't look a 4.8

I don't personally like this kind of western animation. Looks like it stops often instead of flowing. Lack of voices is ok. Sometimes less is best. Very little music. Too many dialogues, too many interruptions. Don't forget video games are about interaction. Finally, the publisher has been having deals with a known activist and I fear any influence this person may have. Windows only. Times are changing, you know. Overall, Mid.


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