Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hol...
Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
Into the breach is a turn based mech vs monsters game by the people who made the great game FTL. At times Into the breach feels much closer to a puzzle game than a regular strategy game, but this is one of its great strengths.
While the variation between missions between different runs is rather limited, the difference between the mech teams and the general enjoyability of the game make up for it.
Would have given it 3,5 if it was possible.
At the beginning, it was quite addictive. Sometimes you just have to make hard choices (like sacrificing a tank or letting a building be destroyed) but the end goal is what counts. Some battles you just can't win when there are too many enemies spawning and you have only three attacks. Sometimes the best shot to take out multiple enemies would also push them into the very building you are to protect.
That, is good.
The thing that I found underwhelming are the upgrades and new pilots. The new pilots often have skills that unlock under certain circumstances, which is nice, but highly circumstantial.
Same with the upgrades that drop. It's random, and they often are too late or too few to really have an impact. The enemies grow harder in difficulty than you grow in strength, which is certainly challenging, but the impact of your new things are often just trivial. You may do more damage, but it still won't kill anything quickly enough - use of terrain, floods and blocking reinforcements is key in this game - sadly you just can't do it all.
I liked the game, but it didn't keep me playing anywhere as long as FTL did.
However, I will keep an eye on this developer for the next product :)
Into the Breach follows well in the footsteps of FTL. Sometimes a random feature can brutally impact your run, but most of the time it is a great tactical game where you try to mess with the plans of the Vek. Basically, it is like Edge of Tomorrow in reverse, you are the weird guys who can try again and again in order to defeat your enemies.
The basic components which you liked on FTL are still there - you create your crew, level them up, buy new equipment, can try out different teams based on your playstyle, Ben Pruty plays relaxing tunes to your crew being massacred... Just a great follow-up.
This game is purely amazing! I can't remember a game that took so much of my time! I have finished it many times, with different squads in different combinations, different islands, different difficulties. If you like puzzle solving games (very much real chess-like!) then you'll love this game! Bought it for half price, but now I could pay 200% for it. It's just so good!
Would reccomend 11/10 :)
This game certainly offers a very unique form of a turn-based strategy gameplay. In essence, you know your enemy's actions beforehand and try to prevent them or turn them to your advantage. Mostly that means avoiding damage to buildings and your units, as well as some side objectives. You have quite a significant potential array of options, based on your units, terrain, enemies and specific level quirks, but at any given time they are quite limited.
This means that any given turn in this game can be perceived as a sort of puzzle where the primary goal is to avoid damage to any structures while the secondary one is to have as much of a benefit on your future turns (by destroying enemies, blocking their spawning, healing your mechs, setting up the battlefield). In a way this can be seen as a set of threats that you have to manage as efficiently as possible to then use spare actions on additional benefits (e. g. killing enemies that aren't directly harmful right now).
This can be a fun and enjoyable intellectual experience that is certainly helped by the fact that game is pretty challenging and gives you opportunities to make it even more challenging (by completing additional islands, achievements, or just increasing difficulty). I highly recommend playing it for this.
There is, however, a reason I only give 4 stars and that's the amount of randomness. It's not about the results of your actions - you can be sure about those. But the actions of your opponents can make a certain situation with the same set of enemies and objects vary highly in difficulty. An enemy targeting your unit can be solved as easily as moving it away which doesn't even take an action. An enemy targeting a building, however, means that you have to find a way to kill, move or disable that enemy which most of the time means one of your 3 units has to make an action specifically to do it. This doesn't destroy the game for me, but it often harms the experience.