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Hollow Knight: Silksong

已在库内

4.7/5

( 2199 Reviews )

4.7

2199 Reviews

中文(简体), English & 8 更多
19.9919.99
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Hollow Knight: Silksong
介绍
化身公主骑士   扮演致命猎手“黄蜂”,踏入丝与歌统治的王国!被俘至陌生世界,在致命的朝圣之路上迎战强敌、破解远古谜团,直抵王国巅峰。   《空洞骑士:丝之歌》是动作冒险游戏《空洞骑士》的史诗续作。探索全新世界,觉醒未知力量,在虫兽狂潮中杀出血路,揭开与你身世交织的远古秘辛。   游戏特色   探索陷落的虫之王国“纺络”!穿越苔藓洞窟、镀金城邦与雾锁荒原,攀向世界之巅的闪耀圣堡。 体验生死一线的战斗!在行云流水的华丽厮杀中,施展丰富且致命的招式穿梭于敌阵之中。 锻造强力工具!掌握不断进化的武器、陷阱与机关,横扫敌人,探索新高处。 完成震...
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97 %
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Eurogamer
5/5
IGN
9/10
PC Gamer
90/100
用户评论

4.7/5

( 2199 Reviews )

4.7

2199 Reviews

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产品详细信息
2025, Team Cherry, ...
系统要求
Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, 4 GB RAM, GeForce G...
DLC
Hollow Knight: Silksong - Official Soundtrack
介绍


化身公主骑士

 

扮演致命猎手“黄蜂”,踏入丝与歌统治的王国!被俘至陌生世界,在致命的朝圣之路上迎战强敌、破解远古谜团,直抵王国巅峰。

 

《空洞骑士:丝之歌》是动作冒险游戏《空洞骑士》的史诗续作。探索全新世界,觉醒未知力量,在虫兽狂潮中杀出血路,揭开与你身世交织的远古秘辛。

 

游戏特色

 

  • 探索陷落的虫之王国“纺络”!穿越苔藓洞窟、镀金城邦与雾锁荒原,攀向世界之巅的闪耀圣堡。
  • 体验生死一线的战斗!在行云流水的华丽厮杀中,施展丰富且致命的招式穿梭于敌阵之中。
  • 锻造强力工具!掌握不断进化的武器、陷阱与机关,横扫敌人,探索新高处。
  • 完成震撼任务!狩猎珍奇异兽,破解远古谜题,实现受难者夙愿,重燃王国希望。
  • 迎战200 凶残敌人!野兽与猎人,怪物与骑士,以勇气与技艺斩尽来敌!
  • 征服40 传奇头目!在史诗对决中挑战传说英雄与堕落君王,执掌王国命运。
  • 挑战钢铁之魂模式!征服王国后,在更高难度的新模式中淬炼技艺。
  • 沉浸绝美交响乐章!《空洞骑士》获奖作曲家Christopher Larkin倾力打造忧郁旋律、恢弘弦乐与直击灵魂的头目战主题曲。

 

 

Hollow Knight is © Copyright Team Cherry 2025

所有成就
包含内容
内容
Standard Edition
Game & Soundtrack Bundle
Hollow Knight: Silksong
Soundtrack (MP3)
Soundtrack (FLAC)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
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游戏详情
操作系统:
Windows (10, 11), Linux (Ubuntu 22.04, Ubuntu 24.04), Mac OS X (12+)
发行时间:
{{'2025-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.3 GB
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用户评论

Posted on: September 18, 2025

Nausicaa23

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游戏: 1 评论: 1

Very good game

Amazing game. Plot, graphics, mechanics, etc. Surely at least as good as HK, if not better


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Posted on: September 19, 2025

Nothing special

After 30 hours, i´m frustrated. You have to run forever to get anywhere, and there´s nothing but boss fights, enemy rooms or fetch quests... The game looks nice enough, but it´s nothing special, and the price is fair.. However, due to the repetive gameplay and the resulting monotony, i´ll will putting it aside.


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Posted on: September 20, 2025

webhead11

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游戏: 105 评论: 1

worth the wait

Having so much fun exploring the world. Hornet is such a swifty fast character to play as. 10/10


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Posted on: September 20, 2025

SyntheticC

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游戏: 201 评论: 8

Well Made but Lacks the Same Spark

At time of writing I am perhaps halfway through Act 2 and this is subject to change. The game is incredibly well made production wise, same great art style from the first game and smooth animations, great music, great performance, and controls rather well. There are also significantly more options in terms of your overall loadout compared to HK1 in the form of Crests that change your weapon movesets slightly; you can only change crests at benches but this does give some versatility and variety to the combat which was a small flaw during replays of HK1. The characters so far have quite a bit of personality and it is interesting that even the main character Hornet is not a silent protagonist; while the Igarashi Castlevania games had protagonists that conversed with other characters, it seems most Metroidvanias in the indie sphere go for the silent route ala Metroid, so it is refreshing to have a protagonist that is able to voice out their thoughts and goals. The story itself is not necessarily a pull but TBF HK1's story felt very endloaded as well so I don't hold that against Silksong for this first half. For most of Act 1 I would say I was having a lot of fun; it was certainly slightly more challenging than the beginning of HK1 but not in a way that felt unearned. However, towards the end of Act 1 and throughout all of Act 2, this has been a rather frustrating experience. The difficulty certainly ramps up, but I think part of that problem also extends to how the ways in which you improve yourself don't have nearly as much of an impact as it would seem, which also means the work needed to get upgrades feels like putting too much in relative to what you get out of it. Take health as an example; you start the game with 5 masks but a significant number of enemies will often deal 2 masks worth of damage, so even by the time you get a 6th mask (which is quite a ways in) this doesn't change your damage allowances by that much. It isn't until you get a 7th mask that technically your damage allowances increase, but by this point almost all bosses by default will deal 2 masks worth of damage for about 3/4's of their moveset, made worse too by how small your invulnerability window is; it's not unusual to get hit by one attack that knocks you into another projectile that knocks you into a hazard and all of which deal damage. This isn't also accounting for how for some bosses just simple contact damage will also sometimes deal increased damage, which is especially problematic for some animations that are not obviously going to clip the player until it has already happened. In short, in most battles in spite of how the health appears to work, you really can take maybe 1 or 2 hits before dying. While your healing is slightly stronger in that a) you heal 3 masks as opposed to 1 per charge, and b) you don't have to hold the charge button or be on the ground but can instead press the button once even in the air, this is also curtailed in that you effectively need the equivalent of a full Soul gauge to do one heal instance. Also on the topic of damage, most enemies and bosses have significantly higher health pools and are much closer to their amounts from endgame HK1; while there is a means to increase the damage your nail does much like in the first game, much like the health upgrades the nail upgrades are very sparse (though TBF they weren't super common either in the first game). The higher health pools are only noteworthy by virtue of the higher player damage and that this in turn just leads to longer and longer fights; you could be doing quite well for most of the fight, but because of the high player damage and much smaller invulnerability window can just lose the fight in a second, which can be especially frustrating in these fights as the bosses take that much longer to kill now. Enemy design however follows very similar patterns, and is arguably even more frustrating than the bosses in this regard; the healthpools for enemies are not as large but the player damage they deal is about the same. What's especially obnoxious however is the abundance of flying enemies with pinpoint projectile attacks; they all follow a very similar pattern of flying just enough out of your range and will always back away as you draw closer and will only really stop in the middle of their attack animation, which basically means you have to repeat this song and dance of "wait for attack, jump but not too high to get hit and then attack" 3 or 4 times, for a single enemy, in a group of enemies, that also all are throwing pinpoint projectiles. Now here's the thing, I'm not necessarily saying that the game being difficult is itself a problem; one thing HK1 is known for especially in its end game is its particularly challenging gauntlet of bosses. The only reason though I am focusing on the combat that has been made more difficult with it's system changes is because Silksong is SIGNIFICANTLY more combat focused than HK1; as a Metroidvania, HK1 was pretty balanced in terms of combat, explortation, and puzzles. While there is definitely still quite a bit of exploration and puzzles in Silksong, much more time is definitely spent in combat at most points. Rooms will have higher density of enemies, more often than not many of these enemies will be in groups of 2 or 3 other enemies, but worse yet are the significantly higher number of forced gauntlet fights where you will be locked into a room and be forced to fight a gauntlet of enemies. This hyper focus on combat unfortunately means that the sticking points with the combat difficulty are that much more felt, which is a shame because the game itself is otherwise well made. This review is subject to change depending on the end and I do plan to continue with it, but in conclusion I would say this; so far, although this game is well made and is a very fair price, I'm not sure if I would say I am having fun with it. Rather than feeling accomplished or relieved after getting through a particularly tough hurdle, I feel more annoyed knowing "It's only going to get more frustrating from here".


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Posted on: September 20, 2025

Novogel

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游戏: 2 评论: 1

Amazing sequel for a great game

If you want to really get into it play the first Hollow Knight. This game manages to be a fantastic sequel better than an already good first game


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