The Evil Within 2 ... very lite
Gylt is an excellent little adventure that takes most of the core mechanics and atmosphere from the Evil Within franchise and transposes it onto a dark but mostly family-friendly storyline. This *is* a creepy game, with monsters and jump scares and dark corners, but there's no gore, no violence, and the story centers around bullying and loneliness rather that evil corporations creating mutants. Since it's taking such a strong inspiration as its starting point, Gylt is really good in terms of it core gameplay. Lots of adventure, exploration, puzzle solving, and stealth mechanics, albeit with a somewhat awkward combat system if you get noticed.
The world-building is very good, and extremely rewarding as it unspools. Things you noticed earlier become available later in the game as your abilities increase. The animation and cut-scenes are first rate, combined with some very eerie music.
At around 10 hrs of gameplay, Gylt is an extremely satisfying and scary little adventure. It does have a couple downsides though.
First, it makes the common mistake of thinking that they have to "up their game" in the final sequence, and thus abandon everything that made the earlier chapters great. The last scene (the "point of no return") involves some purely perfunctory linear play punctuated by a tedious chase sequence. I'd blame the developers more except that this is such a common mistake across losts of games. Why abandon a formula that has worked for the entire rest of the game? Makes no sense.
Second, the story is both incoherent and frankly trite to the point of offensiveness. Bullying is a serious issue. In Gylt, the protagonist basically ends of flagellating herself for being the bully, and it's neither helpful nor meaningful. Meanwhile, the bullied mcguffin for the whole story just instantly forgives our protagonist for "saving her". That's not how bullying is addressed, or broken relationships fixed, sorry.
Otherwise, excellent game.