Edited on: February 4, 2026
Posted on: February 1, 2026
Dungeons 4 – Double Trouble
This expansion adds another 4 mission campaign, which I found pretty enjoyable.
It also adds 4 new Dark Elves units, 2 new rooms and a new type of critter, Dark Entities, to kill in the dungeon. The Darks Elves are tied to the HQ tree (the red tech tree) and they have some very cool features, such as ressurecting in their lair at a coost, and being able to tame critters in the dungeon and then fling them at your foes. Dark Elves can be enabled as an option in skirmish maps, and I presume they'll be available in muliplayer also.
The Good: The Dark Elves mechanics are interesting, powerful and gives a very agressive edge to dumping evil point into the HQ tree. You can comfortably sink your evilness into the HQ tree and use Dark Elves alone to clear the map.
The Bad: There is a new voice actor. That alone is not bad, but the new voice is for new voice lines only, so you get different voices for new story lines and the old voice for stuff like 'Payday', which I found distracting.
The Dark Elves are almost too good. Their ranged units are both archers, healers. Enabling Dark Elves also causes entrances to appear randomly in the dungeon where critters of any kind spawn. It's good if you like easy access to critters, but it's really annoying if you like mazing and routing enemies, only for crittes to pop up in your treasury next to the Dungeon Heart. Most of these issues can be removed simply by disabling Dark Elves in skirmish, but then what's the point.