RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Cairn

已在库内

4.3/5

( 51 Reviews )

4.3

51 Reviews

中文(简体), English & 11 更多
Offer ends on: 02/13/2026 19:00 EET
Offer ends in: d h m s
29.9926.99
Lowest price in the last 30 days before discount: 29.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Cairn
介绍
  真实攀岩模拟 在模拟真实登山体验的 CAIRN 孤山独影 中,运用直觉勇敢攀登——找到最佳支点,用简单的操作即可丝滑地放置你的双手和双脚。谨慎调整姿势、力度和平衡。如果粗心大意,你就会从山上坠落!   千载难逢的登顶之旅 你将扮演专业登山者艾瓦,踏上登顶神之山的旅程,挑战从未有人涉足的巅峰。旅途之中,偶遇各个同伴,倾听留在半途的人讲述他们的故事。揭开山脉的过往,帮助艾瓦决定,她需要为实现梦想作出怎样的牺牲。     开辟自己的道路 你可以自由地四处攀登。探索山脉,出发前仔细分析岩壁,小心规划你的登顶之路。在岩壁上解决各种难题,应对不同的地形。...
类型:
评论
93 %
推荐
Game Informer
9.25/10
PC Gamer
91/100
IGN
9/10
用户评论

4.3/5

( 51 Reviews )

4.3

51 Reviews

{{ review.content.title }}
产品详细信息
2026, The Game Bakers, ...
系统要求
Windows 10, Intel Core i7-6700 (4 * 3400), AMD Ryzen 5 1500X (4 * 3500) or equivalent, 8 GB RAM, GeF...
DLC
Cairn - Original Soundtrack, Cairn - Deluxe Upgrade Pack
Time to beat
11 hMain
14.5 h Main + Sides
20 h Completionist
13.5 h All Styles
介绍

 

真实攀岩模拟

在模拟真实登山体验的 CAIRN 孤山独影 中,运用直觉勇敢攀登——找到最佳支点,用简单的操作即可丝滑地放置你的双手和双脚。谨慎调整姿势、力度和平衡。如果粗心大意,你就会从山上坠落!

 

千载难逢的登顶之旅

你将扮演专业登山者艾瓦,踏上登顶神之山的旅程,挑战从未有人涉足的巅峰。旅途之中,偶遇各个同伴,倾听留在半途的人讲述他们的故事。揭开山脉的过往,帮助艾瓦决定,她需要为实现梦想作出怎样的牺牲。

 

 

开辟自己的道路

你可以自由地四处攀登。探索山脉,出发前仔细分析岩壁,小心规划你的登顶之路。在岩壁上解决各种难题,应对不同的地形。你可以攀上任何物体,请谨慎选择自己的路径!

 

登山即战斗

登山是一项颇具挑战的运动。攀登每一面墙都像是在打 BOSS 战。对乐于挑战自我的人来说,这是一场刺激的挑战。但你也可以调整难度,自定义游戏体验。

 

 

在致命之山存活

管理你的各类资源——岩钉、防滑粉、缠手带、食物、水和药品,在漫长的登山之旅中存活。布置营地,探索山脉,收集所需资源,最终攀上顶峰。

 

屡获大奖的团队

《Furi》和《Haven》的制作组、《Limbo》《Inside》《Control》及《Cocoon》的音乐和音效团队,以及负责美术和剧情的知名漫画家 Mathieu Bablet,共同为您带来难忘的游戏体验。

 

© The Game Bakers 2026

所有成就
包含内容
内容
Base Game
Deluxe Edition
Base Game
Kami Travel Book
Exclusive Keepsakes
Wallpapers
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11 hMain
14.5 h Main + Sides
20 h Completionist
13.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2026-01-29T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
Español (AL)
音频
文本
français
音频
文本
italiano
音频
文本
português
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
中文(繁體)
音频
文本
日本語
音频
文本
한국어
音频
文本
你可能也会喜欢这些游戏
用户还购买了
用户评论
最有用的评论

Posted on: January 30, 2026

Cyanid_

验证所有者

游戏: 141 评论: 4

A unique game

This feel like a new kind of game. Survival ish, climbing, light story, exploration. Its fun and engaging. The music is not always present, but when it is its pretty good. The art style is great, and the lore surounding the natives of the mountain is really interesting to explore. My only bad point right now is that the main character is somewhat annoying. Friends and such roots for her but she is just b*tching about them as if as if she doesnt care. Might be some weird agenda pushing there, but its not to the point that it ruins the game


这对您有帮助吗?

Edited on: February 4, 2026

Posted on: February 3, 2026

Gorafz

验证所有者

游戏: 119 评论: 1

An imperfect gem

Cairn is an incredible game. A "this is why I play video games" game. Indie games yet again saving us from the dredge that the games industry can be. But it's not perfect. I finished the game, but there were some moments that made me want to tear my hair out (hence 4 stars). I'll get my gripes out of the way first. Gripe 1: Unfair falls due to inconsistent "resting position" mechanic. Aava can "rest" when climbing if you put her in an appropriate grasping position. But sometimes she seems unable to find that resting position even though it looks exactly like all the previous resting positions you've done before. This will lead her to shake and fall. It seems to be tied to specific locations: if you pass the same way again and try to find that same resting position, she sometimes will be able to rest, sometimes she won't. I've fallen multiple times because I was unable to get the game to detect Aava is in a resting position, despite it usually working well. Gripe 2: Unfair falls due to inconsistent limb selection mechanic. This one will sometimes really screw you over. There's been many situations where I have one limb holds Aava's body while I'm trying to move the others, but for some reason the game will decide that's exactly the limb that needs to move next. This can completely negate your grasp and lead to falls. This is particularly true in situations where you need to move fast. I appreciate the devs have given us the ability to manually choose which limb to move. I think that system also needs improvement because the direction you need to point the joystick toward to select the limb you want changes depending on limb positions. This makes the manual selection inconsistent, leads to more errors and frustration and falls, again especially when speed is key. EDIT: You can change the selection mode in the options to be a radial selection, which is incredibly more intuitive. I don't know why this is not the default option. Gripe 3: Unfair falls due to inconsistent grasping mechanic. Aava will sometimes not place her limbs where you want. You may perfectly align her hand to a ledge you want her to grasp, but she will lean against it instead. This leads to basically the same problems and frustrations I've described earlier with the limb selection system. Gripe 4: The ragdolling after a fall is overdone. Aava will go completely limp after a few seconds hitting the floor. Fair enough, but she will also very slowly roll down in the slightest slope for the longest of time, which may lead her rolling off another ledge. I think this should be pulled back a bit, and if Aava's ragdoll is fairly slow, just allow the player to get back up. There's already the punishment of the health decrease plus having to redo part of the climb. No need to compound it further. Gripe 5: The run-jump mechanic. Please don't force us to use the this when we rarely encounter and use this mechanic in the game. I died on that platformer section before the Needle, because after landing on one platform, Aava started ragdolling on a flat surface, and rolled away into the precipice... That was my only death in the whole game. Beyond these gripes that I hope they patch out, the game is an absolute gem. There's a certain quality to this game that is similar to what I've felt playing Outer Wilds. Trying to find your way through the mountain, the inner-call to explore and gauging the risks, the breath-taking vistas, the sheer scale of the endeavour, and catastrophe just one slip away. There's something about reflecting on your ascent, realise how far you've come, before you look up and realise just how much there is still to do. It's incredible to feel like a competent climber (understatement for Aava) that can survive in the harsh mountain environment. The survival aspects of the game (food, water, cold) really add to this dimension. So do the different bits of lore, lost equipment and yes the occasional skeleton you encounter on your way up. Aava's voice acting, wimpering at hunger/thirst, and screams of rage after a fall where all really on point. They really add a ton to that feeling of danger and frustration. I don't know that I enjoyed Aava's character however. I admired her determination throughout the game, but didn't really enjoy her personality and how she engages with people (except Chris, Chris is an ass). But I'm still mulling over the themes of the game and how they relate to her character, so that might change. I really want to replay the game, choose different routes, see what points of interest I've missed, and just generally enjoy another climb. I'd even like to try the perma-death mode, though not before my gripes are addressed. I would also love to redo a climb with all the items I've found/unlocked on the way, though I understand that's not necessarily how the game was designed. I'd also love a way to simply "let go" of a wall when I'm not very high up, instead of "jumping off" it. It would have come handy a few times without me risking just jumping to my death. Cairn is overall a great game that I hope they patch the must frustrating aspects of. It will stay with me for a long time. Pros: - Incredible climbing mechanic and sensations. Once you've got a good grasp of the mechanic you can get into a good state of flow. - Beautiful vistas, music, a hits you in the feels. - Clear labour of love from a dedicated indie team. Cons: - Limb selection and grasping mechanic will let you down, which will lead to unfair and frustrating falls. - The ragdolling is overdone and can turn a frustrating fall into a hair-tearing moment.


这对您有帮助吗?

Posted on: February 2, 2026

MigTheFig

验证所有者

游戏: 111 评论: 2

Wasn't expecting this.

I wasn't expecting this realism and addiction to a climbing game but here I am. This is so calming and yet at the same time super intense. When you attain a goal it feels super rewarding because its not easy at all but not frustrating hard. Love it.


这对您有帮助吗?

Posted on: February 3, 2026

Zellharion

验证所有者

游戏: 19 评论: 4

great game

weird controlls and sometimes you are in the edge of a platform and she refuses to climb it plumeting to death, but such a cool ragdoll animation makes it almost worthit


这对您有帮助吗?

Posted on: February 7, 2026

Transportive, pure magic.

I wake up in the morning before dawn. Peaceful calm. Dark. I pour my first coffee and turn on my PC. Take my first sips. Launch Cairn. Pour Aava a cup of Gentian root tea and chalk up for the morning's climb. I check the time on my microwave and check the time in game on my barometer after looking at the in game sun. Finish my coffee while looking at the wall ahead. The day's first climb is going to be a choice: short, highly technical (probably loose a piton or risk free soloing the face), otherwise a very long route that will be safer but leave Aava hungry and thirsty by the top. I place a hand, then a foot... another hand. Reach... Breath. ... At the top, I check Aava's fingers, my barometer again, and the in game sun. I reach for my coffee mug... Empty. Thirsty... I stretch and come back to my real senses. I look up from my monitor at the real sun slanting steeply in through the windows of my kitchen. My daughter is up and it's time to make breakfast. I'm back, but I'll think about Aava's next climb while I go about my day; when I will be tranported to the mountain once more... I can't remember the last time a game reminded me what it felt like to discover video games, but I'm so grateful that Cairn is one of those games.


这对您有帮助吗?

1
3
...
...
8

出错,请尝试刷新页面。

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
不当内容。您的评论包含不良语言。 不当内容。不允许使用链接。 不当内容。内容包含乱码。 评论标题太短。 评论标题太长。 评论描述太短。 评论描述太长。
不知道该写什么?
筛选:

没有与您的要求相匹配的评论

使用语言
English Deutsch polski français русский 中文(简体) 其他人
作者
已验证所有者其他人
发布于
最近30天最近90天最近6月任何时间发售后早期访问期间

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for Cairn? This action cannot be undone.
您确定要永久删除您对 Cairn 的评分吗?此操作无法撤销。

举报此评价

如果您认为此评价包含不当内容或违反了我们的社区准则,请告知我们原因。

其他详情(必填):

请至少提供 个字符。
请将您的详情限制在 个字符内。
哎呀!出错了。请稍后再试。

举报此评价

报告已成功提交。
感谢您帮助我们维护一个尊重和安全的社区。