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Blossom: The Seed of Life

已在库内

3.7/5

( 10 Reviews )

3.7

10 Reviews

中文(简体), English & 8 更多
16.9916.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,优质支持,最多30天内全额退款。
Blossom: The Seed of Life
介绍
  通过提升气压驱散迷雾并形成冰层,再通过升温将其融化为水。把火星尘土转化为土壤,用藻类让星球重新变绿。种植花草树木生成氧气,让天空变蓝。培育森林、形成生态群落,并通过孵化昆虫、鸟类和动物来创造生命。     探索这颗未知的星球。徒步、驾驶探测车,或在空中穿行火星,前往遥远区域寻找资源,或只是观察你地形改造带来的变化。发现被遗弃的站点、古老的机器和坠毁的飞船。登上轨道平台,拼凑出地球与先行者的命运。     你将扮演播洛森(Blossom),一台小巧却强大的机器人,专为在人类无法生存的环境中行动而设...
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用户评论

3.7/5

( 10 Reviews )

3.7

10 Reviews

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产品详细信息
2026, Pebbledust Games, ...
系统要求
Windows 10 (64-bit), X64 Dual Core CPU, 2 GHz, 4 GB RAM, 2GB VRAM, Version 11, 3 GB available space...
Time to beat
15 hMain
16 h Main + Sides
17 h Completionist
16 h All Styles
介绍

 

通过提升气压驱散迷雾并形成冰层,再通过升温将其融化为水。把火星尘土转化为土壤,用藻类让星球重新变绿。种植花草树木生成氧气,让天空变蓝。培育森林、形成生态群落,并通过孵化昆虫、鸟类和动物来创造生命。

 

 

探索这颗未知的星球。徒步、驾驶探测车,或在空中穿行火星,前往遥远区域寻找资源,或只是观察你地形改造带来的变化。发现被遗弃的站点、古老的机器和坠毁的飞船。登上轨道平台,拼凑出地球与先行者的命运。

 

 

你将扮演播洛森(Blossom),一台小巧却强大的机器人,专为在人类无法生存的环境中行动而设计。能源管理是核心玩法:为移动、工具和机器供电,才能在恶劣环境中持续运作。以机器人身份行动,会改变你与世界的互动方式。电力取代食物,精细的能源管理成为推进进度的关键。

 

 

收集火星资源、精炼材料、利用无人机实现自动化,建造工具、机器与结构。解锁蓝图、升级科技,并建造随着星球一起成长的基地,以更复杂的方式支持地形改造、探索与生存。

 

 

建造并自定义模块化探测车,安装电池、仓储、采矿激光等功能模块,并将多台车辆串联成车队。驾驶它们穿越星球、边走边采矿,在探索途中随时建立移动或固定的前哨基地。你的基地不再局限于一处,它会随着你一起移动,实现真正的行星级探索。

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,优质支持,最多30天内全额退款。
Time to beat
15 hMain
16 h Main + Sides
17 h Completionist
16 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2026-03-09T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
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最有用的评论

Edited on: March 9, 2026

Posted on: March 9, 2026

Schlaumayr

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游戏: 1441 评论: 50

Fun Robot, Flat World: A Confused First.

.. impression. After my first play session, I have to admit I came away somewhat underwhelmed. Had I not seen the trailer, I wouldn’t have had a clear idea of what the game is about. There’s no intro video, no text setting the scene at the start—just a starting base that hands me rudimentary recipes, whose ingredients can easily be gathered with a few short fetch quests. And within less than half an hour, I’m already at version V3 of all the tools—building tool, info tool, overlay tool, and so on. Not that gathering resources isn’t fun, and the energy conduit mechanics will probably play a bigger role later... …but at the beginning, it’s more confusing than engaging. The presentation and onboarding feel more like a beta or early access version, without any disclaimer. Then you stumble across quirky design choices, like having to click menu items twice—once to select, once to confirm—which interrupts the flow. The graphics are nice, and the robot design looks great. The low-polygon architectural style works well, but the landscape, especially without ambient occlusion, feels flat and uninspired. The ground is overly bright and contrasts too sharply with everything else. I give it 3 Stars for what the game page is promising, although I am a little demotivated to go on...


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Edited on: March 12, 2026

Posted on: March 12, 2026

Chirbolg

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游戏: 评论: 10

Terroforming made easy

In this game you have to mine resources and process them. You build an energy grid and later on a water grid. After about 30 min you know, get this resource, get that resource, process this to build that. You are not bound to one place, except for one "building". So you are wandering around or later driving around to gather other metals. You can deconstruct your buildings and rebuild them far away without loosing material in the process. The robot and devices look cute, the landscape is a bit boring. The Planet is flat with hills put on top. The minerals are glaring too much, which makes it look unrealistic, compared to other structures - the textures are more or less missing. Unfortunately at the time the GOG version is 3 updates behind what can be seen at Steam. Thus a bug I encountered is not fixed. All in all a nice game with low difficulty and without fighting so you can say it's family friendly. For a one man project (and his woman and a cat) this game is a huge achievement. p.s. Game runs under Linux via wine p.p.s one day later the newest patch was released here too


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Edited on: April 7, 2026

Posted on: April 6, 2026

rvinagre

验证所有者

游戏: 256 评论: 9

A survival game for kids

(Note: runs of Linux with Lutris and Wine with no problems) It's a survival game but with simplified game mechanics, tech tree and visuals, which is why I put "for kids" in the title because it should be accessible to them. Everything is very visual except power: for example, inventories for everything but power are physical - you literally put individual things (pieces of ore, manufacturing components) on the outside of something, be it a backpack, a storage self (whose capacity starts at just FOUR physical things for the first version and then just increases by 4 every new storage version) or a storage module on a trailer you attach to your buggy. Power is the one thing which has an actual non-physical quantity and is also the one thing your character constantly requires, taking it from its backpack when not connected (physically, with power lines) to any power generation devices or batteries. Managing power and not going out so far away from power generation that your backpack runs out of power is the only real "survival" element in the game and, even then, if you run out of power you just respawn. Eventually you can make a buggy, to which you can attach trailers, and each trailer can have a SINGLE module that does just ONE thing. Really, outside power you can track the things you have by counting with your fingers, possible also using your toes later in the game. Progression is a pretty linear affair - you mine some ores to make devices, mainly terraforming devices and power-generation devices to power the rest and top up your backpack. Advancing of planet terraformation gives you more blueprints which let you build newer devices to make your life a bit easier and to do other parts of the terraformation. A lot of the "management" in the game feels artificial, rather than being something that naturally emerges in a complex game world. There is some story, quite interesting and grand, but kinda simple in terms of story quantity, though the theme is of a complex nature. There are some "building management" elements in having to build devices and chose their placement as well as managing power distribution, which is done physically with wires which connect one to one with power in/outlets of normal devices you have special devices whose only function is to allow connection of multiple wires. I get the impression this is a smartphone/tablet game which was ported to the PC. Personally I got bored at around 10 game hours because it all feels simple and shallow, but this might be an interesting intro into the survival concept for those who haven't been playing such games since the 90s.


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Posted on: May 1, 2026

BondKitty

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游戏: 798 评论: 4

Survival Csrafting on Mars.

Lore bits scattered throughout the randomly generated map, progressive crafting pushing you up through the tiers of technology. If you love survival crafting games, this one is worth taking a look at. Minimal bugs were encountered in my playthrough, and nothing game breaking. This one gets two thumbs up from me.


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Posted on: May 22, 2026

glosc

游戏: 0 评论: 49

Astroneer carbon copy.

Its a carbon copy of Astroneer, trying to fix the horrible over saturation and horrible low poly graphics that game has. It also introduces the most stupid inventory management that I've seen in any crafter game, with shelves instead of coffers and limited to four items each. At least in this game there is sense in doing all the grinding, as your objective is to make Mars have life.


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