(Note: runs of Linux with Lutris and Wine with no problems)
It's a survival game but with simplified game mechanics, tech tree and visuals, which is why I put "for kids" in the title because it should be accessible to them.
Everything is very visual except power: for example, inventories for everything but power are physical - you literally put individual things (pieces of ore, manufacturing components) on the outside of something, be it a backpack, a storage self (whose capacity starts at just FOUR physical things for the first version and then just increases by 4 every new storage version) or a storage module on a trailer you attach to your buggy.
Power is the one thing which has an actual non-physical quantity and is also the one thing your character constantly requires, taking it from its backpack when not connected (physically, with power lines) to any power generation devices or batteries. Managing power and not going out so far away from power generation that your backpack runs out of power is the only real "survival" element in the game and, even then, if you run out of power you just respawn.
Eventually you can make a buggy, to which you can attach trailers, and each trailer can have a SINGLE module that does just ONE thing.
Really, outside power you can track the things you have by counting with your fingers, possible also using your toes later in the game.
Progression is a pretty linear affair - you mine some ores to make devices, mainly terraforming devices and power-generation devices to power the rest and top up your backpack. Advancing of planet terraformation gives you more blueprints which let you build newer devices to make your life a bit easier and to do other parts of the terraformation.
A lot of the "management" in the game feels artificial, rather than being something that naturally emerges in a complex game world.
There is some story, quite interesting and grand, but kinda simple in terms of story quantity, though the theme is of a complex nature.
There are some "building management" elements in having to build devices and chose their placement as well as managing power distribution, which is done physically with wires which connect one to one with power in/outlets of normal devices you have special devices whose only function is to allow connection of multiple wires.
I get the impression this is a smartphone/tablet game which was ported to the PC.
Personally I got bored at around 10 game hours because it all feels simple and shallow, but this might be an interesting intro into the survival concept for those who haven't been playing such games since the 90s.