A fun, but deeply flawed game.
This game tries to be the Devil May Cry of Star Wars, combos, Force Powers, choices in your path of training and different options to dispatch of hordes of enemies in creative ways. It's a power fantasy with a lot of elements to love.
The graphics are typical lucasarts, acceptable, but nothing remarkable, just fitting the tone and style of all the star wars classics that came before. Compared to something like Prince of Persia from the same year this is unfortunate, but something you should expect with a Lucasarts game. Still, not a problem, even by today's standards.
Unfortunately the execution of the game itself is deeply flawed. The cap to 30 FPS is unfortunate, but not a core problem, but input lag, unresponsive controls, lack of fluidity in the animations leading to a lot of animation locks, a bad camera and an overall lack of tools in your defensive option during gameplay leads to an experience which simply is not up to par with other games of the genre. The ideas are there, it could have been a classic like the DMC games or Arkham Asylum, but the execution is just not up to the same level of detail and attention.
The bland story does not help either to keep you engage and some of the Boss fights and stages seem extremely forced, trying to get you to use some of the force powers specifically to mix up things. A good idea in theory, but never before was it this dull to destroy a star destroyer bits by bits with the force and hopefully it never will again either.
Overall, still a good buy for star wars fans on a sale, I think I got more than my $10 of fun out of it, but for people who are looking into some spectacle fighters … look elsewhere, because the competition is really that much better.
6 gamers found this review helpful