Frantic, horrid, magnificent, hardcore
Constant, flowing -- flying -- dynamic action, with no contact damage & an aggressive dash that doesn't make you invulnerable.
A game of quick motion & brutal strikes, as calculated by a knowing, trained warrior as they are made in a mad, panicked rush.
Beautiful, bouncy pixel art. Enrapturing world of unsettling horrror made epic. Monstrous, obnoxious, treacherous, but endearing enemies & pitfalls which always have a way to be dealt with.
ScourgeBringer gives a lot to its player, & demands a lot too. All the tools are here to triumph over the Ordeal, which is so full of dangers & nasty surprises that only the deftest or most rigorous will triumph. I have not been able to become either in 20h, owing to the long runs which tend to become marathons where small mistakes cost you long term & dying deep in the dungeon means you're tens of minutes away from taking on your killer once more.
The game rewards speedy navigation as well as turning over every stone to find every bonus that could give you an edge, thus, maybe accumulating stat bonuses through each zone is a bit too important, as it is why runs tend to stretch over long periods of time. Blessings & merchant offerings also feel a bit unbalanced, although being able to reroll them allows one to pick & choose what best suits they fancy.
Nonetheless & overall an excellent action experience, as suited for hardcore tryhard sessions as laid back "blowing-off-steam while listening to something" plays.
1 gamers found this review helpful