

This is a brilliant platformer with numerous RPG elements, difficult and rewarding play. The list of reviews are obvious SJWs who have review bombed the game because they are idiotic snow flakes. The humor is crude most definitely, but it is supposed to be. This is another example of a hit job by a group of angry feminists throwing tantrums because they get offended easily. You can tell by the reviews that many of them don't know their head from their rears about gaming anyway as their reviews are some of the most ignorant comments I have read from people who claim they play games. I doubt many of them here have even played the genre of know anything about it. They are just here to throw tantrums.

This was a cash grab by Bethesda. The original fallouts were of a distinct style and play and Bethesda boughtout the rights to the game and rather than attending to its core style and concept, decided to eseentially take their fantasy line of games and mirror it into the fallout world (hence the comments of Oblivion with Guns). Being a gamer of old who experienced the progression of Betheseda games, this is an example of a company being bought out and be driven by commercial focus riding the efforts of the the companies previous achievements. You "may" enjoy it, that really is an individual merit, but the fact remains that this game is evidence of the decline of gaming in the industry as it attempts to appeal to mainstream gimmicks.
As some have said, this is NOT a Fantasy Kingdom Sim in the traditional sense. If you expect Majesty 2 to be a continuation of the first game, you WILL be disappointed. It is not a sim in the normal terms, it is more of an RTS from an alternate dimension that uses sim elements to apply direction. This is not a bad thing (well, for those who wanted a continuation of the previous game, it is and I sympathize), it is a concept that is actually quite refreshing in its design. You see, you don’t have active direct control over your minions. You have to influence them. So… while in a normal RTS, you simply select your army and tell them what to do, in this… you have to “entice” them and you do such with money. That is, you have to have a more planned approach to a given situation in order to succeed. You can’t take the approach of traditional RTS’s and simply power out a bunch of units quickly to zerg a specific target (there are ways to achieve something as such, but it takes an intimate knowledge of the map to achieve this). This game has a very specific solution requirement in its play. That is not to say that a wide array of solutions can not be applied, but it is clear that a static intended solution is present. The trick is figuring that out in play, but lets be honest, isn’t this the pursuit in all games? Anyway, for the Maj1 fans, this game was a major disappointment, I sympathize and understand their objection. That said, this game of its own function and focus is quite enticing, but… it will be difficult as the game doesn’t cater to the inept. That is, it does not try to assist you win a progression. Either you apply a solution within the range that they expect, or you will fail miserably, which is where there are some who throw extreme tantrums about the difficulty of this game.