Ive already had this mod from the Mod db site (you should use that site as well), and its a very welcome addition, especially with the HD mod as well. The halfling campaign is...well, insane, to the point that losing 3 level 1 units will cost you the campaign, and ive never finished it. Its designed to make you reload it a lot to find the exact formula the makers want you to follow to win, rather than using your own method. Everything other than that though is an absolute blast
-You dont get a traps detected message until youre .2 seconds from stepping on it -party member selection is awful. I keep click and dragging around him and it doesnt register unless its done just so -The UI is... quite dog shit. I can barely see what the symbols are. You have to cycle through these F icons to even find your party members abilities. I found the warrior's command ability quite by accident. I probably couldve gone the whole game and not known where it was. It also doesnt save your current selection, meaning if your caster's spells were selected, they wont be when you reselect him, necessitating another switch and fiddling between "ok the magic staff isnt my spells, the magic book is" -Spells are painfully short range and have a long cast time even for the weakest ones. By the time you finish the enemy is already in your face. And good luck trying to get your warriors to actually move to a choke point by the time you've selected them for the third time and theyve gone the opposite direction you wanted. -no cantrips. One of the few good modern additions to casters were small, weak mini spells they could cast as an auto attack instead of fking around with slings and darts. So its strange that its not present here. -Story,seems decent and serviceable so far. Just keep in mind like BG1-2, this is a directed story. You will be going where you're told -Companions. The one dwarf is alright. The other 2 ive found are meh. Honestly i hate being obliged to bring along a thief in every F game ever just because of locks and traps. Though since i run across them anyway since its such a short alert time i might as well leave him behind,
So I've played the game quite a lot. Bought it on steam closer to release, got the DE here when it was on sale recently. I'm in act 4 now, kinda same place i stopped a few years ago. Play on tactician. About 50% of the combat is manageable. The other 50% is an eye roll inducing exercise in boredom which amount to a flow chart. "Did you exploit the AI?" "Yes/No" "Yes= you win with ease ". "No= you lose." Que the fanboy reeee. So far I only had to reload two fights. Both in act 4. One you get jumped by a pack of over leveled demons who can easily one shot and AOE fear your entire party. So I sighed, reloaded, , exploited the ai, threw the one AOE CC spell that can penetrate their ridiculous lvl 28-30 defenses (your player level right now is 18-19...), and won in 40 seconds. The second fight i lost is even more stupidly gimmicky. And I already know exactly what I am gonna do to win it. So yes. You can either exploit the AI, stealth summon, use barrelmancy (look it up), or find that one spell by accident that renders all of your enemies impotent for that certain fight. (Most of the time that spell is worm tremors)
So like the title the atmosphere and the mix of arthurian/ cthulu elements is neat, but most of the challenge comes from poor item descriptions and 3/4 of the madness conditions just being your loot being stolen by your party. The loot you get from dungeons is insufficient to heal the plethora of bad statuses you accrue, the little magic items are so far mostly worthless and damage your initiative/speed values. Classes other than crusader, bandit, plague doc, and priest seem lack luster. They promise a bunch of nifty skills that seem excellent at getting you killed. Also there seem to be inconsistent rules for you vs your enemies. An enemy can hit my backline with a dagger and yet my long sword fighter can hit the front line only? The kiss of death is that the items you buy for missions DISSAPEAR AFTER THE MISSION ENDS. This is a really fking stupid design idea and combined with the irritation that 99% of the random "curios/events" are negative, and you don't get the loot from trapped chests when they blow up, I just started ignoring them all, especially since your "thief" character only has 50% trap resistance. Which I THINK translates to 50% chance to disarm but idk.
Your base game still doesn't work with dozens of bugs, broken abilities, broken storylines, hysterically badly dm'd combat encounters. 81 AC/1300 hp/ 30hp per round? A min maxed fighter 2 levels higher than intended with all buffs can only hit it with crits. Ignore fanboys who make excuses and "um actually", that's not the only instance, it's one of many. You have to fire half your writers and a solid 6-10 months of work to do on the base game instead of sh!tting out dlc