checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 1 games. Awesome! You can edit your reviews directly on game pages.
Nobody Wants to Die

So? What's the point?

"So?" is the question I'm left with after my playthrough. The worldbuilding and visuals are nice, but the story and "big plot" is rather unclear and confusing. I'm unsure at the end what the big plot was even supposed to be. In particular because the society is only explained very superficially. The main thing of the game seems to be evoking a Noir feeling of desperation and rain - and wallows too much in the cliches of this aesthetic for my taste. The main gimmick of the gameplay is rewinding time back and forward to look for clues to crimes - cool! But the corresponding minigame distracts attention away from the rewind and onto the minigame - don't know why that was necessary. Also, the rewind seems to glitch frequently. I found it hard to piece together a coherent sequence of events for the crimes - too many names without real stories, too many nondescript faces, too many depraved rich guys, too many random clues, too many split second decisions where the veteran investigator needs to decide immediately on a gut feeling instead of carefully considering the evidence. Because the game is not really about solving crimes, it's about that dirty depressing Noir feeling. It seems that the different endings mainly hinge on one dialog choice between two options - and I hadn't seen much evidence for either, so it was a random pick for me. I'm not inclined to replay to see the other ending - too tedious. This could have been awesome, but somehow it's not.