

Firstly, the good things: - The graphics and world detail are amazing. The level of detail - especially for characters - is impressive, yet with reduced details it runs well enough on a laptop with an onboard GPU. - I enjoy the story itself. It has lots of nice details and some good humor (though be prepared to read tons of text). Without spoilers, there is definitely an issue with the ending that partially doesn’t make sense. Right, unless you play through as the bloody killer , i can get only only 200 points in dogmatic and the ending suck. The bad thing that ruins everything: - I enjoyed the gameplay until Act 2. The difficulty was somewhat balanced: I started with “darling‑custom” (NPC modifier +10%, enemies HP +100%). I switched to “unfair” at Act 2. Even without trying hard - just reading skills, doing side quests, and opening the map before attacking the main quest - the fights became extremely easy. They rarely go over two character moves in the first round! What was fun initially, turned frustrating when even bosses could do nothing, especially with a buffer character always going in the queue first. - Fights - the core game element - became repetitive and boring until the very end. Even the last boss died in 1.5 rounds! In many games you can have an OP build, but as I said before, in Rogue Trader you don’t need to do any effort, the build became broken itself and too fast. - Sadly that limits replayability. You’d better watch the alternative ending on YouTube than redo countless 0.15‑round fights just to check them. In summary: Extremely bad balancing kills everything nice about this game. Play once and move on.

Battles somewhat intersting, still some choise like limited number of solders per type is disapoiting (you can have anymore an enormous quantity of lv1 troups even if you have enough lieadership. Rpg... don't need to read/hear the quest, the choise is dicteted only by what skill you want to level up, everything else does not matter.

After starting new game in 2.01 (played last time in 1.31): 1. Clothes are literally useless now. So much work was put by CDPR to create a lot of different clothes and there was a reason to use new clothes every time in older game. Now, there is 0 reason to mess with, you can just recycle every clothe you get with no impact on game-play. 2. Fewer weapons upgrades, why? It is not a multiplayer game to seeks for balance (which still do not exist). Again i think there was a lot of work to draw assets for modified weapons what not used now. 3. As mentioned others, perk tree is much lighter now with much less perks, for no reasons. And perks are less exiting and.. not really mandatory except few for implant limits to get more armor 4. Stealth is dead. With new difficulty leveling, on hard you just stomp enemies in head-to-head with any builds if you invested in armor.: a. Boxing quest is tremendously easy now, you destroy all boxer just after prologue. As any other enemies. As all psychos. b. More mini-bosses in mini encounters what dodge bullets? Just get any close range weapons. c. Well, do any quest after prologue in any zones, they are all easy now, until... d. Set very hard difficulty. Stop, but stealth is dead. Now you can be found if you try any advanced net-runner scripts. e. Enemies reaction in stealth still lags behind old Deux Ex series. Facepalm. 5. Cars. Old physics was ok'ish. New even worse, especially on keyboard. Why? I played recently GTA SA remaster. Event there car handling is more fun. I stopped to play 2.01 half way primarily for two reasons: - Perks and items upgrade/ management become boring - Combats are boring, or too easy on hard or a stealth gamble on very hard Lucky 1.63 is available trough GOG launcher ("beta-channel"). I restarted from zero and... for now is fan, challenging and can be played different ways. Unfortunately new content is available only on 2.0 patch, and i'm not buying that.

- Clothing now serves mostly a visual purpose, with only a few exceptions. Most of it is only good for recycling into components. - Some weapons lack optical sight mods, and there are non-removable mods on many weapons. As a result, most found weapons are only suitable for recycling. Upgrading a few legendary weapons found at the start of the game is more than sufficient. - It appears that the aspect of modifying and upgrading weapons and clothing feels somewhat lacking compared to the older version I played before. - Regarding implants, you can purchase inexpensive ones and upgrade them using components from the hundreds of recycled weapons and clothes. - Perks have been greatly simplified, and the bonuses you receive are relatively minor. In the 15 levels I played, I forgot to learn new perks, and it didn't seem to have much impact. In the old perks system, the gains were more substantial. - Grinding is particularly frustrating, especially when it comes to weapon mods that you need to craft using lower-level mods (and cannot be crafted from components) with a 2-to-1 recipe. In summary, in my opinion, Cyberpunk 2.0 seems to have lost a significant amount of content and feels more like a beta version 0.9 rather than a true 2.0 upgrade.

Game is interesting, not bad tactical fights. But mouse control is incradably bad: Miss-clicks Often click is not registred You can click to move the character at the same time as battle start and... accidently you destroy an explosive and die

I played only campaigne and it is defenetly a fun with a lot of humor! But game is defenetly very unbalanced and easy. Even on legendary difficulty once you get different skills and items on actions per turn it is possible eliminate a big army in 1 or 2 turns. There is some challenge only few first battles, sadly.