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This user has reviewed 34 games. Awesome! You can edit your reviews directly on game pages.
SpaceEngine
This game is no longer available in our store
SpaceEngine

5 stars

Not a game. An excellent exploration and creation tool.

5 gamers found this review helpful
SpaceEngine - Pluto System HD
This game is no longer available in our store
SpaceEngine - Pluto System HD

5 stars

Not a game. An excellent exploration and creation tool.

1 gamers found this review helpful
Die By The Sword + Limb From Limb

Why we love GOG

"You hit like kobold!" Almost a quarter century later, I still remember this from the game and smile. No doubt, the game sucks, but it sucks with that perfect style worth experiencing, which was probably what the devs were going for... so technically the game was a bizarro World success. 11 out of 10, Spinal Tap style.

4 gamers found this review helpful
Star Trek™: Starfleet Command III

Game crashes on start

Game crashes on start. Very poor patching. Don't bother buying.

1 gamers found this review helpful
The Mystery of the Druids

DROOOOODS!

Cannibalism, people hovering over chairs, Brent is BEST BOY, and it's got DROOOODS!

17 gamers found this review helpful
Sword of Aragon

Best strategy game ever

Hands down, best strategy game ever! This and Age of Rifles.

24 gamers found this review helpful
Spec Ops: The Line
This game is no longer available in our store
EVERSPACE™ 2

Poor dogfigthing, space flight phyics

The dogfighting in the game is completely unplayable with a mouse and keybroard. I don't have issues with any other space fight sims that set the standard for this genre like Freespace 2, the Privateers, the Independance Wars (which used initia physics), or even Everspace 1. They all worked fine. Moving the mouse is not smooth, but turns the ship at extreme speed which seems to increase exponentially as you get to the edges of the screen, even on 05 mouse sentivity. Why add this extreme 'drifting'? This makes tight turning in dogfights impossible, as you are fighting the exponiential speed drift when the target comes around. And since you can only look forward, you don't know when they will come around in time to counter the absurd turing speed. Fine if all the objects in the game functioned under these flight physics. We all skate around in a nice void ice rink, like hockey players chasing a puck. But none of the other ships are under these flight physics. They all move without any drift at all, like football players running on a grass field with cleated shoes. I'm the only one on ice. This is beyond amatuerish for the developer of a space flight sim. I strongly do not recommend this game at this time.

12 gamers found this review helpful