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This user has reviewed 56 games. Awesome! You can edit your reviews directly on game pages.
Cargo, Please!

Not worth.

I'm tired of people being so permissive with "solo dev" projects. I'm tired of seeing "barely games" or bad ones like this one in stores. I hate the hype of moral virtue signaling, and I hate feminist ideology in my games. You don't FORCE genders if you pretend to be and advocate of "equality", you force them when you are either into a trend of virtual virtue signaling or when you are slipping into "superiority" claims (machismo mirror). But of course, they call it "visibilizing". I've tried this for a couple of minutes, after the "surprise tutorial!" because the game starts without any menus or anything and jumps straight into the tutorial so I could not set up the options or anything, making the game be loud as f*ck without being able to change sound settings or set windowed screen before starting; in my case because I use headphones and the nature of them is to have windows volume at max while controlling each app's volume. Then I realized what this is: - The game starts with a warning "solo dev project" as if that is an excuse for what you are going to try next, begging for pardon and washed out reviews in anticipation. - You are forced to be a woman. No gender selection. - The tutorial consists of a low poly-hip hop dude funny dressed in green probably made with AI or a bought asset that proceeds to bombard you with dialogs while he slowly explains what you already know even before installing the game. Its press TAB, select the mission available, load the cargo manually on point A, go to point B, unload cargo manually. That is the game, not joking. The idea is somewhat ok if well done, but the implementation ends up being a looped delivery mission from GTA 1 without the rest of the game. - The music is generic LO-FI hip hop. The type you can find searching for "study relax night" in youtube. - Its a loop of grind & repeat, nothing we wouldn't expect from these type of games. I predict the adding of "achievements" in the near future because the game is as hollow as it can be, needing to fill gaps with these "virtual stickers" that the young ones like to collect. - Control prompts sometimes mix keyboard with gamepad (when no gamepad is connected). Overall, think of this game as if it were constant GTA 1 delivery missions looped while discarding everything else, make it repeat ad nauseam and give "levels" and "unlocks" (rpg vibes) the more you repeat the loop. The core of the core. You remove everything from a game and this is what you get. That is why I predict the adding of achievements; the game will need something to make players play it and there are these tricks to fill the gaps at least for so called "completionists". Let's hope the "solo dev" doesn't start adding paid DLCs with the rest of the game. It breaks the golden rule: "do not make the player realize he's doing the same thing over and over." And for me, it breaks my golden rule: "do not force ideologies into my games."

2 gamers found this review helpful
Second Sun

4.4 stars? must be dev's friends.

Class Z video game. - Loot? pffff... you pick up colored boxes that drop from monsters like old FPS. You don't see the items you get. This is not a looter game, there is no looting, just picking items up. No inventory screens, no corpse search, no items loose in the map. We could call Duke Nukem 3D a "looter" if we go by the description of this game. SCAM, deceiving marketing. - Once an enemy gets close you cannot shake it off, it follows you as fast as you can run backwards so its continuously hitting you unless you use that stupid leap mechanic that ARPG got contaminated with in recent years and even though, you will probably be blocked by something when doing so. - Characters and enemies look horrible and generic. - As if loot wasn't already a lie, there is autoloot, so you make it work like what it really is: a generic FPS. - Skills are nonsense. I played as the "ranger class" don't even remember the name they gave it, and it has skills for melee in the tree. - Enemies may spawn behind you ALA Duke 3D, but Duke 3D was a fast paced, in-your-face, agile, old school, fun, FPS so its good there, not here. - Story is as generic as it can be. - No lockpicking or thievery or anything a good looter has. - No "crits" based on body parts: Borderlands was a nice looter FPS that didn't need complex mechanics, but at least was fun to play. This game, is simple as shooting the enemy, don't expect more damage by aiming. - No "iron sights", you don't aim, just run and shoot. - Generic quests. Everybody is "busy" in the camp, but they are sitting there doing nothing, feels stupid. Example: "I have to get 10 blkadslfks, but I can't do it because I'm too busy right now, can you get them for me?" *says while sitting on a chair doing nothing* - The character assets, man.. their faces... with the sunlight they look like made of plaster. - Can't tell easily if I am being hurt or getting buffed as the screen shines with things that come flying at you all the time. Played for 15 minutes, got to level 5, killed the first "boss" saw the scam in this, exited, uninstalled, came here to tell everybody what this is. Man I would be waaaaay more permissive with this game if it described it as "old school FPS", but they hyped it with things the game barely is. Only enough so they can claim something the game barely tries to be (and fails miserably). Yes you get levels and exp, pick up items (shaped as shiny colored boxes) and have a "skill tree", the barely needed to be able to put the word RPG on this. This game is like calling a cookie with cream and a cherry on top, a "cake". PS: do not start whining with "dude its an indie dev team poor guys!", you can't put this in the store in the state it is and call it like what its definitely not. Now face the consequences. Go eat your ice cube with sugar and call it "ice cream".

1 gamers found this review helpful
HighFleet

Combat effects are awesome.

The game is weird. Its half a visual novel made with AI, and half 2D combat. The game to be honest is horribly unfair with many enemies against your ship, but I've never seen so good explosions effects in a loooong time. I am being honest here, the game is rather unfair and over-complex, the only thing that I really enjoyed is combat not because the mechanics that as said are unfair in numbers, but the explosions, shots and sound are so well done, with big smoke plumes that stay in time and less fire and shooting the ground makes lots of dust fly; super realistic... but that's it, that's all is there to enjoy, the rest is difficult to understand and fighting is almost always ending in defeat due to difficulty and being overrun with enemies. I've played until the "bad guys" start chasing you and I was left out of fuel so game over and I didn't feel like trying again. As others said, the shipbuilding UI is not the best. The game is very difficult, some may like that. I wish the other developers learned to make these good effects in their games instead of those giant fireballs they make, war games would be 200% better as it looks so realistic that it kind of gives some satisfaction; I'm not into guns or war IRL, but it just looks so good...

Star Trucker

Nope.

Last time I've tried this game, my xbox one gamepad needed an extra A button on the left, because these geniuses made that "repair" mechanic (no pun intended) in which you need to fix the camera at the part you need to fix and hold A button; problem? you are floating in the space and moving all the time and the right stick is used to move the camera to hold it pointing to the broken part, so how do you expect people to press and hold A button to make the repairs if we are already using the right hand to control the right stick? Also, a lot of american culture in the game, annoying refueling, barely understandable and I hope you make it to the supply of energy and oxygen cause if not, you are left stranded.

1 gamers found this review helpful
Citadelum

Caesar + Anno = Citadelum

The game takes the skeleton of Caesar games then adds micromanagement on top of it to make a difference. Its yet another Anno game but in Rome, as 97% of the city builders out there. I think this game was based on Caesar IV instead of III which is a downside for me because I didn't like that game and always saw it as a step backwards from the franchise in all aspects. - Now you use resources when building, not only money. You cannot build housing without wood. - You now have to set workers in every building. - The fires are still there, just less compulsive like in Caesar 3 which was insufferable (without the patch); but there is a thing now: you put only one worker as firefighter and you may still lose the building that is burning, as he alone may or may not put out the fire. At least 2 people should be assigned. - No more "temples to calm gods". In Caesar 3 you place an equal number of temples for all gods to keep them happy, adding a set of temples (all gods) as the city grows so they don't get pissed off. This keeps gods calm and is fire and forget until further expansion. In Citadelum, to appease gods you need to MANUALLY celebrate a ceremony for each individual god (by visiting his temple and activating the celebration which costs money and resources). You cannot activate more than one celebration at a time. When most gods get angry, you are f*cked up since appeasing one doesn't do it for the others so its a "death" spiral there (not death, punishment in the form of buildings destruction). - Each god needs a particular type of food to enable his worship (celebration) so you need to have all food types present in your resource workflow or you won't be able to appease the gods. - No more "automatic" entertainment for the city. Now actors need to be trained MANUALLY like in an RTS, then you must MANUALLY trigger spectacles in the theater by selecting the actors and then clicking the button to perform the show for the people. - You need to train guards so you can have "police". Until that, you will get murders and robbing. Remember that you are now counting each person as you assign the jobs so losing people is trouble. You need to build sword and bow workshops, they need resources obviously, and you need a barrack and a guard training. This only for guards, not soldiers. Oh and they also need meat, any other type of food is not valid, so you also need to put in place a meat generating workflow besides the iron ore and the wood needed for the weapons. - Schizo burden: If you have even 1 person unemployed, you will start getting warnings that they are leaving in a matter of seconds. If people is bored (you forgot to do all the actor drama thing said above) you get a warning that they are leaving. The game constantly shows those warnings in my opinion irrational, its too tight, too punitive, too annoying. People in real life endure waaaaay harsher quality of life and don't leave once settled. - There are no cities in the world map to trade until you create all the needed workflow to have an explorer, then send the explorer MANUALLY to discover cities in the map. - No more "walkers", buildings now have AOE (area of effect). - Buildings unlock in tiers like in Anno. Haven't tried the combat system but I don't have any hopes for it. Objectively speaking I don't like the war part of these type of games anyway, not even on Anno or the "Impression Games". Overall I don't really like it, even if its not bad. I feel like playing just another Anno copy, again. I may play a little more to see if I get hooked but I really despise the excessive micromanagement in videogames; good games don't need that, nor customization, nor deco. The best games were made ~97-04 era and they didn't have to pull all these tricks to be fun.

1 gamers found this review helpful
Star Ores Inc.

A surprise, but...

I swear that I was getting prepared to give 1 star to this one. But it turned out that being so simple as it is, made it somewhat addictive. The addiction comes as said from its simplicity and fast progression; it hooks, you feel progress very fast and that keeps you doing more. Another surprise is the fact that this guy DID NOT PHONE HOME when launching! now, most of you 'normies', don't use an app firewall because of "privacy??! nahh..." but I do, and I can tell you that EVERY SINGLE GAME IN THE MODERN ERA (that is since at least 10 years) CONNECTS TO WHO-KNOWS-WHAT SERVERS ON LAUNCH. Every game I've tried that is not abandonware, is opening a connection after a double click on its exe. This one however, doesn't. That is worth mentioning. The game itself is yet another first person mining and ore processing game. Don't expect complexity as this game is simple, both graphically and mechanically. It has mechanics that I don't like like "deco" BUT at least decoration is worth as it gives bonuses to XP and money when selling. Besides that, deco consists of placing plants and other assets anywhere you want without restrictions or complex placing mechanics; they behave like just another machine, place it, build it, done; no intricate placing mechanics. Like I've said the progression is very fast, you earn little and in no time you are making money and upgrading your "mining ray". As you can imagine the grinding is there, as we will need more complex production of items and more money to open doors and such. Not a big problem, not impossible, not much time required for it. The downsides? well, as said the game is simple, maybe too simple sometimes but it works because of that too. Then either the dev is a woman or a gay man because of "too much cuteness" in the robot helpers, kind of a downside. No problem, all bearable but I would like a more neutral pov, not so much "cuteness". The tutorial part is completely skippable because of tons of nonsense text and the game is so simple that is almost self explanatory. If you ever played a minecraft clone and a factory game, you know what to do. I haven't tried this, but it looks like the game is easy on requirements, so it may run well on crap hardware. That means that it may run in your crappy laptop. I am an old guy so I use desktop PC's, which are by design more powerful than laptops, but you know, the kids want mobility today so they join the trendy train of limited hardware for the sake of "freedom" to move (that is, from the living room to their bedrooms...). On a sidenote, you will want to have a "gamer mouse" that lets you make macros because you can simply make a macro to mine (hold left mouse button) and leave the game "playing alone" while you do your real life things for 2~4 minutes mining an ore vein for extra experience points instead of using the automatic drills. Then once the vein is exhausted you use the drills. I haven't finished it yet (I suppose someone could do this in one day) but for the looks of it, it doesn't seem to be replayable, so enjoy the ride while it lasts.

3 gamers found this review helpful
UnderMine

Zelda franchise carbon copy remixed.

Guys, seriously. Cut it out. We all know you can get inspiration from successful games but this is treating us like idiots. GenZ's may not know about Zelda A Link To The Past, but this is that game with a different script and changed sprites. Its the same game; its mechanics, the animations, everything, I mean come on, changed Navi for a bird, changed sword for pickaxe. I think its time to sit down and think. Think what are we seeing as consumers here in the digital game stores. Is it an attempt to make a truly fun, successful game?; or is it just jumping into the nostalgia commercial trends wagon, or hoping new generations will buy your game because they didn't know the exact same game was released more than 20 years ago with a different setting?. Is it really inspiration? or just carbon copying a successful formula that worked in the past and managed to make history?. Is it a genuine attempt to make it into the gaming business with a genuine product, or is it trying to make some bucks out of copying a successful product? I can't help but realizing there are almost no "new" games anymore. The mechanics are always so similar; they only change graphics and the script. Sometimes its understandable, most of the times we as consumers let this happen because some types of games cannot be super different like in citybuilders for example and even sometimes if the copying was well done, it just copies the barely needed stuff to make a fun game. We get that. We also know that most things are invented and coming up with a completely new game is at the very least, very difficult. But this feels like an insult. You can't just copy a part of another game mechanic, make it loop, change its name, script and sprites, and pretend to sell it as something new with the excuse of "inspiration" and "nostalgia". Yes this also happened in the past too, but being a developer was a serious business back in the day, someone who dived into it made it a fulltime job, its not like a pre-adult in its room was trying to make some bucks uploading a copy of another game that he made himself alone without leaving his seat. This is a Zelda A Link To The Past dungeon in loop mode. Its not even the whole game.

Gothic 1 Remake

Another rushed-fix-it-on-the-road game.

I changed this review 3 times. After completing it, I lower it to 2 stars. - The crashes: The CTDs, freezes, and the Unreal engine 5 with its crash window pre-accepting to send them your data making use of your rush-rage is unacceptable. - Needs mods or its unbearable: You will need at least one mod (as today) "No superarmor". What is that? the game has artificial difficulty (as if it wasn't high enough already) by adding a special "armor" code to all NPCs and beasts; this unique to the AI armor protects them from being stunned when you hit them; the result? you cannot fight when you are starting the game because you get a counter-hit everytime you hit the animal or person, since they ignore your hit and can continue hitting you while you are still performing the ending part of the animation when you attacked. How does it work in vanilla mode? it is supposed that you must have enough strength+weapon damage to break this superarmor. This is bad design. It is only there to make everything slower and dangerous, but it backfires hard, since it only creates frustration. The starting player will NEED to somehow level up, and there are not enough "peaceful" quests to get experience to level up and make front to this "superarmor" mechanic, so he will NEED to end up trying to beat up some wild animals to get the experience, turning this early gameplay loop into a frustration experience. I DON'T EVEN READ THE SELF PROCLAIMED "HARDCORE PLAYERS" as they are poor lads thinking they accomplished something important and feel they have some kind of right over anyone criticizing. Shove it in your pocket, guys. - Every update breaks the game more: from 1.0.0 the game crashes only got worse. On 1.0.3 now we got a broken quest where talking to an NPC hangs the game in the middle of the dialog. CTDs only increased from 1.0.0 to 1.0.3. Another bug is that in chapter 4 everybody starts hating you and you don't know why, you cannot trade anymore. Turns out you have to search on internet how to workaround this bug (join the new camp). Some loot is stuck. - The "hardcore gaming" bubble: the game bases their "fanbase" (ugh... fans...) in people that played the original game, thinking they are superior somehow. They are selling this game marketing it as "old school". Nobody knows what this really means, everybody is giving it different meanings. There is some consensus that this would come to mean "this game is rough, hard and unfair". That is not near my definition of "old school". I understand it as no DEI, no LGBT, no farming, no deco, no achievements, straight to the point gameplay. In any case, the community around these kind of games is toxic as it can be flamed by community managers (hello, Crate games, remembering you here too). The self proclaimed "hardcore" players are a problem; they are bored of the real game and now want to make it insufferable because the thrill is over; like the dudes wanting to convince ex-girlfriends to stay with them even when she doesn't like him anymore. Sadly, they get too much spotlight and influence design. - The animations: We don't want to go back to pac-man, but we certainly don't want to watch a guy pickaxing an ore vein for 5 seconds to get [1] ore (in 1.0.3, [3] on 1.0.0). Nor we want to endure 3 seconds animations when accidentally (and this happens A LOT) selecting a bench without being able to cancel it. Everything is SO INTENTIONALLY SLOW AND CLUNKY IT GETS ON MY NERVES. For a game that punishes for not doing things in time it has terrible controls, feels horrible its not snappy at all and has that "memory effect" and delay for everything, feels so heavy. - Astronomical difficulty: I've played the original enough to know this: ORIGINAL GAME PLAYS LIKE NOVICE in this remake. What this means is that the original difficulty is equivalent to the now degraded "novice" difficulty that is now selectable when starting the game. The game offers some difficulty customization, but I recommend you Novice or you will get frustrated by unfairness. The cherry on top is that game difficulty CANNOT BE CHANGED once you selected it. So think twice. - The lockpicking: controversy. The studio took the freedom to change the lockpicking mini game from the original. Now its harder and it was one of my main "NO's". Here is the thing: you must learn "master" grade on lockpicking with "Fingers" (the NPC that teaches you) and the mini-game stops being impossible and actually becomes fun. I've been there too; you may be thinking "not another idiot telling me that rubik cube is fun again..." believe me, learning master level with Fingers changes this s*it a lot. I promise. HOWEVER, the lock difficulty marker is pure esthetics because a 4 plates lock can be stupidly difficult, the indicator may give 4/5 difficulty when its super easy to pick and sometimes it gives 3/5 and its impossible without the online solver. - UE5: UE5 looks incredible. The problem is a terrible delay in controls. This is NOT how a game that is so picky about combat should be. And yes I finished the game and I was master level at my weapon. - For those that never played the first game, I recommend do not buy this *wink*. ENDING is crap and that's by design so no fix can save you from that. Leaves you like "wha? ALL THAT FOR THIS?!!" (seriously) (yes I know there is a 2nd game) - Controls have 1 second of delay, the game expects you to not mash the buttons or it punishes you but this f*cking engine fails to detect key presses a LOT so you HAVE TO END UP MASHING THE BUTTONS anyway because it fails to register presses a lot. - That camera is granted frustration: sometimes you want/need to move but no... you have to endure that completely unnecessary cinematic camera moving so you end up getting lost on where you are going (when activating a puzzle for example). - The platformer part on the temple with the 3 pillars that move is a focus of rage because the game is so bad with controls, so delayed, so clunky, so bad that hero ends up falling, so you have to repeat the sh*t which is SLOW because you have to wait for the pillars to come down again slowly. - You better get some LLM help cause defeating *the fire mage* (don't want to spoil) in the ending is as cryptical as "Zelda a link to the past". Yeah the miniature gives a hint, but still its absurd. This is not Alkimia's fault, the original must have been like that. - TROLLING: You are ready to confront the ending boss... and... YOU CAN'T PASS THE SPELL DOOR SO YOU MUST GO BACK TO SEE THE NECROMANCER AGAIN and do another quest. Think about it: you are getting trolled by this game for 2 hours being killed and repeating every single step forward you make, then when finally there... NOPE, you have to exit the temple again, make another quest WITHOUT FAST TRAVEL, only to see the necromancer, no fast travel back to the temple. You have been trolled, again. Oh and btw, the game does nothing to tell you that you must do that, so you spend half an hour trying to see if its a bug, something you missed or what. - Save every 10 steps. This game is garbage trolling. - DEI. The original game did not have black NPC's. Now it does. Is this annoying? not per se. I like my videogames without ideologies, that is the problem. I like the remakes to keep it the same way. The annoyance is not because skin complexion or bigotry, its because they are trying to reprogram people (obviously the younger ones, the real targets). Why? apparently some people think the world is too racist and its like that on all countries; that is obviously north america and europe, because there are no other countries in the world, right guys? that's you view after all (or Soros's). In any case, at least there are no rainbow flags in this game yet, I don't really mind the DEI with black NPCs but I would prefer not to get brain programming in my videogames, you see, I hate manipulation. Please, please, please Alkimia... do not remake any more games. Please.

14 gamers found this review helpful
SimplePlanes

Youtubers food.

Yes, I know the game markets as a sandbox. But there are sandboxes that have at least an ephemeral objective, usually set by the player himself. In this game... well there is NOTHING to do besides play legos with plane parts. Feels like using Blender with white shapes. Yes, there are "complex" (not even near any simulator) planes for download... but for what? The game ends after you assemble a plane and try to take off and land. There is NO POINT. If this is what you were looking for... what can I say... you get what you deserve. The game seems to be planned from ground up to be "youtubers food" meaning its aimed at id10ts screaming and laughing like an insane person and doing what a 9yr old kid would do with a game like this: stupid stuff like adding 30 turbines to a tube with wings and then blowing up in laugh when they cannot even take off. Way to go, centennials.

Workshop Simulator

Shop simulators, the new farms.

So here is where the trends take us now: from pathological farming simulators autism-mania -- 2019-2025 70% games are/include farm mechanics -- to "shop simulators" now. The worst offenders are the first person ones like this one. Clunky, repetitive, grindy and no objectives besides getting the most overrated candy for "gAmErZ 🥴" (I would love a blue haired version of that emoji) that is: ACHIEVEMENTS. Hollow games, sandboxes, all of them fixing their lack of direction with "achievements", a virtual sticker that helps developers know what point of the game you reached for data gathering, and keeps blue haired otakus happy that they accomplished something. Remember kids; Achievements in video games are like TNT on Hollywood: they are used when the director doesn't know how to resolve the story and wants an easy shortcut.