Another rushed-fix-it-on-the-road game.
I changed this review 3 times. After completing it, I lower it to 2 stars.
- The crashes: The CTDs, freezes, and the Unreal engine 5 with its crash window pre-accepting to send them your data making use of your rush-rage is unacceptable.
- Needs mods or its unbearable: You will need at least one mod (as today) "No superarmor". What is that? the game has artificial difficulty (as if it wasn't high enough already) by adding a special "armor" code to all NPCs and beasts; this unique to the AI armor protects them from being stunned when you hit them; the result? you cannot fight when you are starting the game because you get a counter-hit everytime you hit the animal or person, since they ignore your hit and can continue hitting you while you are still performing the ending part of the animation when you attacked. How does it work in vanilla mode? it is supposed that you must have enough strength+weapon damage to break this superarmor. This is bad design. It is only there to make everything slower and dangerous, but it backfires hard, since it only creates frustration. The starting player will NEED to somehow level up, and there are not enough "peaceful" quests to get experience to level up and make front to this "superarmor" mechanic, so he will NEED to end up trying to beat up some wild animals to get the experience, turning this early gameplay loop into a frustration experience. I DON'T EVEN READ THE SELF PROCLAIMED "HARDCORE PLAYERS" as they are poor lads thinking they accomplished something important and feel they have some kind of right over anyone criticizing. Shove it in your pocket, guys.
- Every update breaks the game more: from 1.0.0 the game crashes only got worse. On 1.0.3 now we got a broken quest where talking to an NPC hangs the game in the middle of the dialog. CTDs only increased from 1.0.0 to 1.0.3. Another bug is that in chapter 4 everybody starts hating you and you don't know why, you cannot trade anymore. Turns out you have to search on internet how to workaround this bug (join the new camp). Some loot is stuck.
- The "hardcore gaming" bubble: the game bases their "fanbase" (ugh... fans...) in people that played the original game, thinking they are superior somehow. They are selling this game marketing it as "old school". Nobody knows what this really means, everybody is giving it different meanings. There is some consensus that this would come to mean "this game is rough, hard and unfair". That is not near my definition of "old school". I understand it as no DEI, no LGBT, no farming, no deco, no achievements, straight to the point gameplay.
In any case, the community around these kind of games is toxic as it can be flamed by community managers (hello, Crate games, remembering you here too). The self proclaimed "hardcore" players are a problem; they are bored of the real game and now want to make it
insufferable because the thrill is over; like the dudes wanting to convince ex-girlfriends to stay with them even when she doesn't like him anymore. Sadly, they get too much spotlight and influence design.
- The animations: We don't want to go back to pac-man, but we certainly don't want to watch a guy pickaxing an ore vein for 5 seconds to get [1] ore (in 1.0.3, [3] on 1.0.0). Nor we want to endure 3 seconds animations when accidentally (and this happens A LOT) selecting a bench without being able to cancel it. Everything is SO INTENTIONALLY SLOW AND CLUNKY IT GETS ON MY NERVES. For a game that punishes for not doing things in time it has terrible controls, feels horrible its not snappy at all and has that "memory effect" and delay for everything, feels so heavy.
- Astronomical difficulty: I've played the original enough to know this: ORIGINAL GAME PLAYS LIKE NOVICE in this remake. What this means is that the original difficulty is equivalent to the now degraded "novice" difficulty that is now selectable when starting the game. The game offers some difficulty customization, but I recommend you Novice or you will get frustrated by unfairness. The cherry on top is that game difficulty CANNOT BE CHANGED once you selected it. So think twice.
- The lockpicking: controversy. The studio took the freedom to change the lockpicking mini game from the original. Now its harder and it was one of my main "NO's". Here is the thing: you must learn "master" grade on lockpicking with "Fingers" (the NPC that teaches you) and the mini-game stops being impossible and actually becomes fun. I've been there too; you may be thinking "not another idiot telling me that rubik cube is fun again..." believe me, learning master level with Fingers changes this s*it a lot. I promise. HOWEVER, the lock difficulty marker is pure esthetics because a 4 plates lock can be stupidly difficult, the indicator may give 4/5 difficulty when its super easy to pick and sometimes it gives 3/5 and its impossible without the online solver.
- UE5: UE5 looks incredible. The problem is a terrible delay in controls. This is NOT how a game that is so picky about combat should be. And yes I finished the game and I was master level at my weapon.
- For those that never played the first game, I recommend do not buy this *wink*. ENDING is crap and that's by design so no fix can save you from that. Leaves you like "wha? ALL THAT FOR THIS?!!" (seriously) (yes I know there is a 2nd game)
- Controls have 1 second of delay, the game expects you to not mash the buttons or it punishes you but this f*cking engine fails to detect key presses a LOT so you HAVE TO END UP MASHING THE BUTTONS anyway because it fails to register presses a lot.
- That camera is granted frustration: sometimes you want/need to move but no... you have to endure that completely unnecessary cinematic camera moving so you end up getting lost on where you are going (when activating a puzzle for example).
- The platformer part on the temple with the 3 pillars that move is a focus of rage because the game is so bad with controls, so delayed, so clunky, so bad that hero ends up falling, so you have to repeat the sh*t which is SLOW because you have to wait for the pillars to come down again slowly.
- You better get some LLM help cause defeating *the fire mage* (don't want to spoil) in the ending is as cryptical as "Zelda a link to the past". Yeah the miniature gives a hint, but still its absurd. This is not Alkimia's fault, the original must have been like that.
- TROLLING: You are ready to confront the ending boss... and... YOU CAN'T PASS THE SPELL DOOR SO YOU MUST GO BACK TO SEE THE NECROMANCER AGAIN and do another quest. Think about it: you are getting trolled by this game for 2 hours being killed and repeating every single step forward you make, then when finally there... NOPE, you have to exit the temple again, make another quest WITHOUT FAST TRAVEL, only to see the necromancer, no fast travel back to the temple. You have been trolled, again. Oh and btw, the game does nothing to tell you that you must do that, so you spend half an hour trying to see if its a bug, something you missed or what.
- Save every 10 steps. This game is garbage trolling.
- DEI. The original game did not have black NPC's. Now it does. Is this annoying? not per se. I like my videogames without ideologies, that is the problem. I like the remakes to keep it the same way. The annoyance is not because skin complexion or bigotry, its because they are trying to reprogram people (obviously the younger ones, the real targets). Why? apparently some people think the world is too racist and its like that on all countries; that is obviously north america and europe, because there are no other countries in the world, right guys? that's you view after all (or Soros's). In any case, at least there are no rainbow flags in this game yet, I don't really mind the DEI with black NPCs but I would prefer not to get brain programming in my videogames, you see, I hate manipulation.
Please, please, please Alkimia... do not remake any more games. Please.
14 gamers found this review helpful