Shooting armed criminals bad, pepper spraying/TASERing and hand cuffing old ladies good. After a short while you will simply equip your entire team (whose AI is terrible by the way) with beanbag shotguns. Unlike old RB6 games, which admittedly sucked as FPS but were pretty good tactical puzzle games, SWAT4 completely forgoes the planning aspect, making it more similar to the much-derided R6:Lockdown. Also, why the fuck do you need to progress in the game to unlock body armor or a gas mask?
Forget Twilight. Vampires are abominations and theirs is a World of Darkness. No kiddy stuff here. "Feeding" on prostitutes and the homeless. Flesh sculpting warlocks shooting snuff films. Hospital orderlies selling blood from captive living "cans". Vampiric psychiatrists experimenting on mental patients. Sending ghost reality show crews to cannibalistic succubi. Making innocent damsels into thralls. Haunted houses (!). And dark humor. VTM:B elevates "sleaze" into an art form. You will forgive and forget that the combat is a bit rough around the edges.
In typical Obsidian fashion, where almost every single one of their products follows the pattern "identical to game X except Y", Icewind Dale is simply Baldur's Gate except more focused on combat. You'd think that's a good thing... well it isn't, because if you're a fan of BG, you liked it for the (stupid) story, (generic) setting and (retarded) characters, as well as (idiotic) humor, not the (braindead) combat. And if you aren't, well, there isn't anything for you here either, except watching ugly sprites trying (and failing) to hit each other.