First hours are frustratingly handholdy and force the player to follow a very scripted line of events, but once the game opens up it becomes actually really good, filled with mature storytelling, fleshed out characters and handcrafted immersive world. Its still pretty buggy and combat is mediocre, but the positives vastly outweight those issues. Great visuals, music and voiceacting.
First hours are frustratingly handholdy and force the player to follow a very scripted line of events, but once the game opens up it becomes actually really good, filled with mature storytelling, fleshed out characters and handcrafted immersive world. Its still pretty buggy and combat is mediocre, but the positives vastly outweight those issues. Great visuals, music and voiceacting.
Small scale module that forces you to optimize a low lvl party, and strategize with how you spend resources, since youre pretty much in the "survival" mode the entire time. Some parts were more tedious than they needed to be but overall it's well worth playing through.
First 50 hours or so are great, by the midgame it starts feeling like butter scraped over too much bread, in the last few chapters there's no butter left and it's just a rusty broken knife grinding against blackened rock-like piece of bread that your grandfather dropped in the cellar in 1964 and forgot about. Also, Owlcat needs to be forbidden by law from adding management minigames and timed quests to their RPGs.
First 50 hours or so are great, by the midgame it starts feeling like butter scraped over too much bread, in the last few chapters there's no butter left and it's just a rusty broken knife grinding against blackened rock-like piece of bread that your grandfather dropped in the cellar in 1964 and forgot about. Also, Owlcat needs to be forbidden by law from adding management minigames and timed quests to their RPGs.