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This user has reviewed 4 games. Awesome! You can edit your reviews directly on game pages.
Saint Kotar

Solid adventure, too lengthy dialogues!

I played the demo "The Yellow Mask" and was immediately intrigued: I thought "finally a professional looking, very atmospheric dark adventure title that is not fishing for infantile laughter, not following the indi-style trend of pixel art at low budget and amateur voice acting. This demo was indeed good, VERY good! I paid full price on launch day and downloaded the full game straight way - which was a quick disappointment! The full game is much different and doesn't hold up to its own demo quality benchmark. The game is very tedious and has too lengthy dialogues that don't add much value to the plot. It's just clicking through hundreds of dialogue options that lead to even more boring NPC monologues, which is very, very tiring after a short while. I played 8-10 hours after I noticed that I haven't made any real progress in the plot... Most disturbingly I realized right from the beginning that the voice actors have changed between the demo and the full-game. Also their character profiles and the entire plot changed which was quite disturbing. And the only character with no change is the whiny main protagonist, an unpleasant wannabe-hero who deserve a real facelift and more balls! On the sunny side though, the game looks awesome, great graphics, excellent atmosphere, good animations, good voice acting and a dark "adult" immersive plot. But these tons of boring dialogues with no added value are so distracting that the game puts me to sleep after a while. Biggest shortcoming in this game: "Don't read the plot, PLAY the plot!" - If you want to read a plot then buy a book, not a game!

9 gamers found this review helpful
Remothered: Tormented Fathers

Well produced technically but very frustrating gameplay...

This game is very well developed technically: It has some good graphics, very good music & sound-fx, excellent voice acting and an immersive atmosphere. Yet, the actual gamePLAY and game design is so frustrating that I threw it into the bin after 10 hours... I really gave it a long try! Right from the start I noticed some sort of "gameplay disappointment": VERY slow character movement, too many locked riddles without any signposting whatsoever, no autosaving or permanent saving option available (only at mirrors with metronome which there is two of them in the entire house)... A plot that is mainly driven by pieces of paper and text passages - which is super boring in a scare game. I want to PLAY and experience the plot, not read it. When working on a riddle, yet even solving the riddle, it is super frustrating to be rewarded with the fact that the very same riddle is not solved and just continues .... at another place. The player is obliged to keep walking up and down, from the basement to the top and back again. Just to keep solving the very same chain of riddles. There was never a sense of achievement or an engaging feeling of success that motivated me to continue.... It was just frustrating game design. The reason why I eventually closed the game was that you do can die in this game ... which is not a bad thing per se but in this case you need to start all over again because the only two saving points are so far away. In essence: There are much better horror games out there that are worth their money. Remothered however looks technically awesome, intriguing from its outside appearance. But it has very little/nothing to offer from its inside.

28 gamers found this review helpful