

Cyberpunk 2077 supposed to be grand game of year. What happened? Due to the limited length of reviews on Gog, I make a review that describes the current state of the game. -The game user interface is typical Xbox console game. I think CD Project Red ported this game from Xbox One and forgot to remove Xbox specific files like memory_pool_budgets.csv, which limits CPU and GPU usage in game. The file was actually removed in 1.05 patch and after that, game started to run smoothly but not perfectly. -Unstable FPS and performance issues. -Broken side-quest and gigs. -Bad car/motorcycle driving controls -Clumsy mouse/keyboard controls. -Bug infested game. (For example you can sometimes walk through pedestrians, items missing icons and message text stuck on screen.) -Iconic items buggy. Some old iconic items stay in your inventory after you upgrade their rarity and you can not drop or put items to your stash. Old item causes extra weight in your inventory. -GIGS are too repetitive. -Bad Ai behavior. -If you kill accidently pedestrian, what happens next. You become wanted. The cops don’t want to arrest you and impose a fine or put you in jail for the offense, they just want to kill the player. Driving a car or running away from area, cops forget your crime and that´s it. -Limited character creation. You can choose dick size of your character but it doesn't really matter. You can be shemale in this game if you wish. -Game randomly crashes and freezes. -Almost no weather changes -Sometimes i have to restart game, if cutscenes do not work. -Poor romance choices. Let´s talk positive things about the game: -The game graphics are beautiful. -Some mainquest and sidequest characters are interesting and dramatic. -Wide city for exploring. The game main story is average. Some times game offers plot twists and excitement but often game stumbles upon easy story choices. I wish good luck to CD projekt Red to fix game problems.

Here are three diffrent versions of the game playstation, Sega saturn and PC. PC version is FPS like duke Nukem 3d but have some gameplay changes. Kill enemies, collect keys, collect items, collect weapons, find secret rooms and use switches to unlock paths to advance next level. Some items are magical like e.g Sobek mask and Scarab amulet, which consume magic essence. Unlike duke nukem 3d, previously completed levels, can be replayed if player wants to that. Pc version Hud includes an ammo counter, lungs (oxygen levels) for swimming and animated magic essence meter and animated life meter compared to console version. Weapons needs to be reloaded, when certain number of ammo is depleted. The player's course of action in the final stage determines, which ending you get and the game have two different endings. Console versions are metroidvania/ FPS hybrid and they use SlaveDriver engine. That´s why PC and console version HUD and graphics are different. In console versions player have abilities like higher jumping, levitate, breathe underwater, walk in lava and walk through force fields. These abilities are gained from artifacts, over the course of the game. Abilities are needed to reach unreachable areas, all of which are connected with an overworld map. Player needs to collect radio transmitters to achieve a good ending. Playstation and Sega saturn have different level design style because Saturn style levels did not well-suited to the PlayStation technology. Saturn version also have exclusive power-ups and a hidden minigame. The main reason, why i use BuildGDX port to play game than Dosbox, it allows to play game with higher resolutions, allow graphic tweaks, gameplay tweaks, interface tweaks, allow use fan made high resolution texture and spirite packs, better game saving, choose between classic and polymost graphic render and have better UI than Dosbox. This game gives player old school FPS nostalgia. For curiosity, i recommend playing this game.