

For context: It took me 38,5h to reach 92% completion. I'm only missing some minor collectibles and beastiary entries. The good: The game looks and sounds fantastic. Character designs are very charming and setting/story is intriguing from start to finish. The environments are varied and the map layout is one of the best I have ever seen in a metroidvania. Exploring in Act 2 feels especially rewarding. Gamepad controls are tight and responsive. The bad: Enemy designs are a mixed bag and my biggest gripe with the game. Starting with act 2, enemies can get rather annyoing with their movesets and act 3 bosses are almost all garbage. Late game boss attacks can often overlap with your evasive actions (You jump to avoid attack A only to get hit by attack B that didn't even appear until you started jumping). With the worst designed bosses in the game, getting a good attack pattern seems more important, than actually learning the movesets. The last boss for example has four different follow ups to a certain move and it's basically an unseeable 50/50 mixup with your only course of action to either jump or stay on the ground. That's 2 health gone and maybe the fight lost, if you chose wrong. There are many enjoyable fights to have, but the bad ones really bring the overall experience down. This complaint is not about difficulty. It's about movesets that are annoying to deal with. Silksong would otherwise be an easy 5/5 for me.