

I played with the voice audio off because I am not child and not amused by the world's laziest writing and toilet humor. But there's actually a decent grid-based, turn-based combat system in here. Every character plays a very specific role and it's fun to utilize every character's strengths while trying to mitigate their weaknesses. The problem is the laborious "story" which is tedious and dull (and very childish and low-brow), and the "dungeon crawling" aspect, which is really just the scenery that you'll observe while moving from battle to battle. The "dungeon crawling" aspect is so weak and extraneous, in fact, that I personally would have scrapped it altogether in favor of a base-building, mission-orientated system instead.