

The only game where you can get married, have kids, run a college, become part of the upper echelon of every city, end a war, save the world, suck out the souls of dragons, become one of the greatest thieves of all time, murder the emperor, eat people's hearts as a werewolf, suck their blood as a vampire lord, blot out the sun, ride dragons, and get into drunken bar fights all in one playthrough. 100/100.

Great stuff, a classic shooter right at the turning point from arcade style shooters to the modern narrative focus. It has the fast paced movement and weapon variety of a boomer shooter but an abundance of hitscan enemies and low health that requires more careful gameplay. The end gets ridiculous with almost instant deaths and terrible instability leading to the game crashing after every death. Still well worth playing, especially through the early stages.

Probably one of my favourite games of all time. Stepping out of the vault into the harsh sun drenched wasteland is a moment in my gaming history that I will never quite forget. The thrill of seeing this open world stretching off to the horizon, knowing that adventure awaited me, left me almost awe struck. The game itself is a totally open game where you can chose your own path in a Post Apocalyptic hell hole. Will you be a heroic saviour of mankind, or a vicious survivor who does what is needed to survive? It is completely up to you. On your way you will meet a mix of people, some evil, some less so, and others .. well let's just say the wasteland produces a lot of strange characters.

Extremely good boomer shooter, definitely one of the best. It feels like a modern Quake in terms of gameplay, but with a re-visioned for a modern audience DOOM aesthetic, I imagine that is simply because DOOM has more brand appeal. Having played the original DOOM games, it is nice to see a large portion of the old roster of demons and weapons return, they're iconic and mostly irreplaceable. The combat in this game is extremely satisfying, and the new rip and tear mechanic adds much intensity. It's also refreshing to have modern progression such as upgrades, collectibles, challenges and other elements that the original games lack, it gives you more to work for rather than just your survival. All in all, it's a very faithful and well thought-out reboot of a quintessential shooter franchise.

I don’t know whether I should hate Fallout 4 or love it. Honestly, it’s so much worse than Fallout: New Vegas—they can’t even be compared. But at the same time, it’s not that bad either. It’s embarrassing to admit, but Fallout 4 was the first Fallout game I ever played, so I don’t know how to feel about it. It’s nostalgic for me, and I just can’t really decide. You don’t have the same freedom in it as you do in Fallout: New Vegas, the story is extremely convoluted, and most of the DLCs are pretty bad—except Far Harbor, which is so freaking good. Honestly, should you buy it? Hmm… well, if it’s on sale, sure, why not. But it’s probably better to just buy Fallout: New Vegas, because that’s simply the best Fallout game ever.

This is my first time playing through Quake II and I'm pretty impressed, mostly by how many tropes I associated with Valve were actually pioneered by id, particularly the near-seamlessly connected maps, weird spinning technological set pieces, environmental puzzles, poorly maintained Industrial treatment facilities, and funnily enough, rotating valves. You can really see the similarities in Valve's GoldSrc engine. The enemy AI is reactive at times, often ducking and retreating. Though the bigger, tankier enemies get easily stuck on corners, which is pretty exploitable. The weapons all feel satisfying and each serves a purpose. The compass is absolutely crucial and a clutch addition to this modern update. I really wish the same could somehow be done for Doom 1&2 to replace the overhead map. I don't know what navigating this game was like before this update, but being able to load up my save and immediately get my bearings straight is such a good quality of life feature, especially in older FPS games which can seem labyrinthine.

When I started, Doom was a dark magic forest to me. The first time I saw it, it ran very slowly on a weak PC. I had to play on low settings, which turned everything mushy. It overworked my imagination, so I had to shut the game down almost instantly, terrified by the moaning abominations. Soon, they began to fear me. Doom's influence on my psyche was as immense as its cultural impact. It was one of the earliest birds, so no wonder it also became overgrown with mythical rumours. Now, let me tell you what isn't a myth: playing keyboard-only. Apparently, some find it hard to believe, but I personally played Doom like that for the first few years of its existence. It just didn't occur to me to use my mouse for anything but point-&-clicks. I played it the same way I played Wolf3D: arrow keys, hold alt to strafe, ctrl to shoot, space to interact. Nothing fancy. It worked in its handicapped way.

Unique and memorable setting combining modern age and medieval times. There's not an ounce of happiness in this universe, just demon organs and especially brutal weapons. Grotesque and dark levels look and feel depressing, filled with monsters and very high speed gameplay. Quality shooter that was a step up from the already magnificient Doom. World of Quake I still don't know do i like the world of this game or not. It's raw, the levels look all the same. A human military base at the beginning of each episode which houses a portal that takes us to medieval-themed levels. Castles and temples filled with secrets and monsters that kill you in matter of seconds. All my "problems" with this game are just in the overall look of the game, and they're just preferences. This world just isn't my thing, everything else is spot-on, though the lore is a bit too similar to Doom. Instead of hell, this time we're facing a mysterious hostile creature codenamed "Quake", and his army.

So happy to get this on GOG. Great work, GOG. I had this on Steam previously. Wolfenstein is a great FPS series. It seems every team in Bethesda is doing its best to deliver an unmatched game quality that players have not seen in any of the company's previous games. Bethesda has been glorified for its numerous RPGs and first-person shooters that have gained very high scores and positive game reviews. Bethesda’s reputation may rest on sprawling RPGs and post-apocalyptic open worlds, but the publisher has also quietly become one of the most consistent backers of top-tier shooters. From over-the-top boomerang chaos to high-speed demon slaying, its portfolio includes some of the most inventive, brutal, and stylish first-person games of the last two decades.

This game changed Doom from a pure FPS to a survival horror game but after a while it ceases to be scary and delves more into a blend of horror and action with a greater emphasis on the action aspect. I give the game props for trying to be different but I couldn't help but feel that it tried to do too many things halfway instead of doing one thing really well. When you first start the game you'll notice an impressive amount of polish right away. The movement is fluid and free like you would expect from a Doom game and the graphics are very impressive. It's obvious from the start that this is a pure AAA game with a lot of heart and soul poured into it. The atmosphere is on point right away and pretty much everything is inter actable. You can even shoot friendlies right away with no consequence and I love that. There's no "failure" screen or anything like that, the game just continues like nothing happened. This first impression is very positive and even purists who might feel like this isn't a true Doom game can't help but be impressed by it. You can even interact with computer monitors and push buttons that have no purpose. This is the type of polish that impresses me in a game. The game is slow to start but as you play there is no question: this is a Doom game. It plays almost as some sort of survival horror fps rpg. The lore never gets in the way of the action and I think they did a tremendous job of balancing the two. It almost feels like two separate games at times, scary and atmospheric in the beginning but you become so powerful later on that it becomes hard to scare you anymore except for the occasional jump scare. This blend is refreshing and interesting and I feel this was the right direction to go for the modern version of the series even though it would have been interesting to see what it could have been had they gone full survival horror.