
This game is extremely broken. The character models in the Visual novel portions completely break. Their skin deletes, their bodies detatch, they end up with 5 different faces. They have no eyes. It's terrifying. This game is nightmare fuel, and no options in the game fix it. Unfortuantely I bought this on sale and can't refund it cause it was too long ago, but I'd suggest not buying this unless you plan on trying it within GoG's refund window.

UI elements replaced with yellow/green colored glitches throughout the entire game. Random flashing textures. Alt tabbing freezes the game so badly that you need to force restart your PC. The modern state of this is incredibly bad. I didn't know GoG sold games this broken.

I think Strategic Command is a great game. It's the most grand-strategy-esque wargame I have ever played. I love it. Everything is a bit simplistic, but it makes it easy to get into, and, with the depth of strategy in mind, difficult to master. This is 5/5 material. However it shares one big glaring issue with pretty much every other wargame on the market. The AI cheats SO MUCH. If boot up your first game and want to play on an even playing field with the AI in terms of not having the AI be given more units for free than you will ever manually produce yourself, you'll need to spend an hour turning of DOZENS of scripts that give free units ONLY to AI. PvP 1v1 this game is a 5/5 masterpiece. Vs AI? Well, thank god they allow you to turn off the AI's ability to cheat. But that doesn't change the fact that it's still there and it is ridiculous. I'd give it 1 star back if it had a "turn off all AI cheats" button when setting up a game. The amount of work to turn all that off is a huge time-waster.

Let's be honest. They're charging you $200+ and growing for one game. It may be fun, but this is a very scummy thing to do especially in the middle of a global pandemic. I could never recommend this to anyone until they learned their indie game is not worth by any means 5x the price of an AAA title (which is already not worth what they charge for it).

Video Review: https://www.youtube.com/watch?v=UwlnmUWvoIo The Banner Saga is a turn based strategy game where you get to live through a book basically. I feel like describing it any other way would be technically incorrect. You do a lot of reading and make a lot of choices like choose your own adventure games. Is The Banner Saga worth your time? Let’s talk our way through that. The gameplay of the banner saga in terms of the combat is turn based as you can expect. There’s some special armor and hitpoint mechanics that make it very unique. WIth three different well-scaled difficulty settings you can find a challenge no matter your skill level. There’s many different classes you’ll find available to you too that you can use to bring into battle. It’s a lot of fun, if maybe a little repetitive over time since the goal is always the same. Kill approximately six enemies. Over and over and over. It’s fun enough though and short enough that that’s not really a problem unless you plan on replaying it for different story results. The biggest problem with the gameplay is that to level a character you need to kill the enemy with that character. Apparently warriors don’t learn by fighting, they learn by killing. And be careful who you choose to give kills because almost everyone is expendable, but we’ll get to that later To read the full text review (because GoG's space limitations are very low) check it out on steam: http://steamcommunity.com/id/Resoula/recommended/237990/

Video Review: https://www.youtube.com/watch?v=9PS69ozGcRs Massive Chalice is a turn based strategy game that’s really honestly very unique, but not nearly as complex as its official description might lead you to believe. So in this game you play as an immortal strategist essentially. You and your talking chalice work together to run a kingdom that’s under invasion by the cadence which is essentially a mist that spawns enemies and consumes territory if it manages to corrupt it enough. You can create keeps and assign your heroes there to rule it. They will produce new heroes, the class and traits of which being influenced by the regent’s traits and class along with that of his or her spouse. You can research technologies except not really. Research is used to build and craft new items and buildings like keeps, guilds that increase research speed, and crucibles that help train your heroes to higher levels. Higher level parents also create higher level heroes, but if you assign all your high levels to rule then you won’t be able to fight with them. As awesome as that entire strategic layer sounds you have to realize that’s all there is to it. You have a very limited space to build and engineering your bloodlines turns into more of a chore with the more keeps you get. Your time out of battles will be almost entirely spent replacing dead heroes in non combat roles and just repeating the same drudgerous tasks over and over again. And that gets old fast. There are special events that pop up as well on that strategic layer that allows you to make a choice of how to handle situations. These situations can either lead to you gaining or losing a hero or maybe even suffering an invasion in a critical location in your kingdom because you thought opening what was essentially pandora’s box was a good idea. Full Text review (since GoG's text limits are very small): http://steamcommunity.com/id/Resoula/recommended/246110/

Video Review: https://www.youtube.com/watch?v=gvJaYllZOXs The story of Grim Dawn is more engaging than I expected from an ARPG. It starts out with your character almost dying by hanging due to possession by the aether which is essentially a interdimensional spiritual energy with a form of sentience. You were saved because the energy left your body to escape death since apparently it can’t survive if you die. The game then immediately contradicts itself by making you fight several aether-possessed corpses and sends you on a journey to defeat the invasion of the aether while building up safe zones by choosing to help persons that can prove useful that you meet in the wilderness or not.One especially cool thing is that the game actually allows you to make choices. These choices only really have cosmetic effects and no real effect on gameplay though. For example, you can choose to save and arm some persons you meet in the wilderness to help you fight the aether. But you never see them again, the enemies do not decrease, and literally the effect of your choice amounts to zilch. The gameplay has its own problems too. For one, nothing gets marked on the map and you’re not allowed to place your own markers either. Combine that with how level 15 areas can have level 25 dungeons? You’ll likely miss a lot of content unless you take the effort to keep physical notes telling you where everything is. Most quests don’t even get marked on your minimap so to complete them you really just have to run around and explore every nook and cranny. This is a very degressive design choice that makes you feel like you’re playing a game from the early 2000s back when quest tracking wasn’t really considered as important. To view the full text review, check it out on steam (since GoG doesn't allow space for full reviews): http://steamcommunity.com/id/Resoula/recommended/219990/