

A game so well made it even freezes up itself! I have yet to play one of the scenarios where the game doesn't crash as soon as you try to complete objectives. "Oh you want to trade with this village? Ye cool - let me just crash". "ahh cool you want to send the resources to New london? not before you see your handsome desktop!" The game has beautiful atmosphere - and the ability to suck out all of the fun when it crashes at basic game mechanics. I'd fault it for being a new release, but at this time the game shouldn't still be hitting those issues. (It did it in New Ark if you wanted to disband scouts to finish the main objective - encountered same issue with foragers in the Last Autumn) The crashing aside, this dlc doesn't really introduce any exciting mechanics, just a sort of watered down Last Autumn. You're restricted by the Armory warehouses output (because only 20 people can walk inside a mountain apparently). All in all a really lackluster scenario.

After having given the game a solid try, it does captivate me with the simplistic graphics and the fun of designing your castle can be enough for a certain type. Sadly i am not that type, five and a half hours through my first gameplay. On (admittedly) normal difficulty i have done everything i can, there's no real threat to the city, no "death" so to say. Yes a large amount of your populace can die, but thats a temporary issue. So! What does it have? Well if you're the type of person to make goals for yourself, like "build X amount of this type" or any of the sorts, i would think you could have great fun. If you're like me that likes to build something that is self sustainable, well then there really isn't a lot of replayabillity. When i got bored i tried seeing how tall you could build your walls, apparently there's no limit to height, which resulted in me having 10 tall towers with ballistae. Resulting in no real threat from any enemy, since the ones that can actually destroy my walls. Are dead before they even get near the city - so i got a "Thriving City" that is more or less self sustainable - which in my eyes is the end goal of all city builders. Achieved in 5 hours - on a single map yes, but i will argument that the difficulty doesn't increase gameplay - just extends it. So with all that taken into account, it's a solid 3 from me. With room for improvements.