This is more of a first impression
So, I'm going to say I've not spent a ton of time with the game, but I do think I've mostly got the feel for it so I'm going to tell you why I recommend it, and if I do run into something that significantly changes my opinion, I can always edit the review if need be.
First, I just saw this within a day or two of it coming out and I got super stoked for it because on the look of it, it reminds me of another game I recently started playing. (Neon Blight, if you want to know) This game is basically nothing like that, but I'm not disappointed even a little.
This is kind of a Zelda game, but set in a post apocalyptic cyberpunk future and you are playing a currier, much like the game, Cloudpunk. And much like that game you are dragged into something pretty big. Unlike that game, you are not an insufferable chick and you will do more than just drive around about your problem.
The kind of world map, is where you dive your car to get to locations such as dungeons. The driving I think is fine, I dig it, but it is pretty floaty. It reminds me of old school NES racers where the cars were all over the place. But it feels good here. I could be wrong, but I presume the world map is less an open world and more a well disguised system of corridors. Which is fine, and I could be wrong, but that's what it seems so far, and I bet it stays that way. I did run into creatures on my way to the first "dungeon" but I didn't have any upgrades yet so I just had to run. I know you will get to build up your car and add weapons and whatnot. While I do kind of dig the feel of the driving, I've not done it in combat yet. (EDIT: Combat while driving is not good, but it's not a deal breaker for me so far, didn't really change much else)
The "dungeons" are where it really takes on that Zelda feel I was not in any way expecting. (it starts you out with melee stuff, but I know you get guns). It's got dead ends, puzzles, and weak points in the walls you can bust through to find secrets. It's all pretty standard, and that's ok. It is doing it's on thing, it not trying to be Zelda, just has a bit of that flavor to it. I just mean don't let that comparison put you off or get you too excited because it's KIND OF like Zelda, it's not even close to a 1 for 1.
Where I think the game really shines is in the music and art departments. Now the world map, the dungeons, the character sprite you actually control. They are not amazing. I don't think they are bad, but nothing special at all. However, there are these story bits where it almost has a comic book style, but in pixel art. That stuff is beautiful. That is some very high quality pixel art. So this game covers the gambit between basic pixel art to some pretty breathtaking work in my opinion.
How long is the game? I'm not sure. How is the story? I can't really tell you, but I can tell you it's not going to take itself too seriously. At the very least it's going to be somewhat self aware.
I say give the game a try. It's only $15, and I think price of admission feels pretty good. I've played a little over a hour and a half so far (I said this is a first impression) and unless it ends in the next 2 or 3 hours, I'm feeling like I'll have gotten my money's worth.
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