The gold standard of survival horror
Seriously, just about everything about this has held up so well. It's a remake of the original 1996 hallmark classic and while many details have been retained from the original, several are altered in surprising ways to enhance the experience for hardcore fans.
Graphically, this version has aged well, pre-rendered backgrounds have possibly never looked better than this. You have the choice to play it in the original 4:3 presentation or use the new pan & scan 16:9 presentation should you want that. Purists will want the original but the fact it's a choice entirely up to you is pleasant, rather than being locked to the new way. Which speaking of, the same goes for the controls. The original RE games all used "tank" controls, and this remake retained them, but this version now gives you the choice to turn that off (I will note this does make the game a fair bit easier since this game was not originally designed with this in mind.)
The core gameplay loop is the same as the titles that presided it, that being exploring a location with limited fighting and survival resources while pondering relatively absurd puzzles ala adventure games of old. REmake adds a few small wrinkles over the combat, giving you the ability to hold defensive items which can cancel out some enemy attack opportunities, as well as adding more strategic fight for flight depth to the late game. Choosing when to fight always mattered in these games as you were choosing to use limited resources to remove enemies/obstacles from the map as you went back and forth solving things to progress. REmake adds another layer to the planning, having to permanently remove enemies via using resources to burn them, lest later on they reanimate into even more deadlier enemies in the late game. This added another thing to consider when choosing to take out enemies.
While this remake doesn't have the hokey charm of the original, the tense gameplay and malevolently realized revamp of the mansion make it an easy vote for if you only played one classic RE experience. As a remake it truly feels like the experience Shinji Mikami and Capcom wanted to bring, but just couldn't yet realize yet in 1996.
*Bonus notes*
- GOG Galaxy functions - Achievements, cloud saves & online leaderboards (speedrun times)
- Controller & KB&M with full key remapping
- Look up Resident Evil Fusion Fix for easier access to resolutions beyond 1080p
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