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This user has reviewed 14 games. Awesome! You can edit your reviews directly on game pages.
Resident Evil HD REMASTER

The gold standard of survival horror

Seriously, just about everything about this has held up so well. It's a remake of the original 1996 hallmark classic and while many details have been retained from the original, several are altered in surprising ways to enhance the experience for hardcore fans. Graphically, this version has aged well, pre-rendered backgrounds have possibly never looked better than this. You have the choice to play it in the original 4:3 presentation or use the new pan & scan 16:9 presentation should you want that. Purists will want the original but the fact it's a choice entirely up to you is pleasant, rather than being locked to the new way. Which speaking of, the same goes for the controls. The original RE games all used "tank" controls, and this remake retained them, but this version now gives you the choice to turn that off (I will note this does make the game a fair bit easier since this game was not originally designed with this in mind.) The core gameplay loop is the same as the titles that presided it, that being exploring a location with limited fighting and survival resources while pondering relatively absurd puzzles ala adventure games of old. REmake adds a few small wrinkles over the combat, giving you the ability to hold defensive items which can cancel out some enemy attack opportunities, as well as adding more strategic fight for flight depth to the late game. Choosing when to fight always mattered in these games as you were choosing to use limited resources to remove enemies/obstacles from the map as you went back and forth solving things to progress. REmake adds another layer to the planning, having to permanently remove enemies via using resources to burn them, lest later on they reanimate into even more deadlier enemies in the late game. This added another thing to consider when choosing to take out enemies. While this remake doesn't have the hokey charm of the original, the tense gameplay and malevolently realized revamp of the mansion make it an easy vote for if you only played one classic RE experience. As a remake it truly feels like the experience Shinji Mikami and Capcom wanted to bring, but just couldn't yet realize yet in 1996. *Bonus notes* - GOG Galaxy functions - Achievements, cloud saves & online leaderboards (speedrun times) - Controller & KB&M with full key remapping - Look up Resident Evil Fusion Fix for easier access to resolutions beyond 1080p

1 gamers found this review helpful
Batsugun

Simple, clean, well executed.

Unlike one of the other modern ports of Batsugun in circulation on PC, this one's had its emulation calibrated tightly and you feel that in the responsiveness. The game scales up clean, has filter adjustments if you want them, supports easy TATE mode, and still has the alternate "Special" arrangement of the ROM. You also get a properly accessible training mode, hit box toggle, rewind, DIP switch settings, and other things so if you want to dig in and learn the game. Bitwave's definitely given you the right tools and all of the menu options clearly explain themselves. What needs to be said about Batsugun that hasn't already? Nothing. If you know this scene, you know it's arguably Toaplan's swansong (though not their true final game), the progenitor of the Bullet Hell STG subgenre (and a good introductory point no less), and the genesis point for where CAVE would emerge soon after. It's a classic example of easy to grasp, hard to master but well balanced to allow so if you're putting in the time. Oh, and did I mention the price is very fair, even more so on sale or in one of the Toaplan bundles? And installs smaller than some modern PNG images? It's a great little game, a quintessential shmup tittle, and makes for a great quick play session.

2 gamers found this review helpful
DOOM + DOOM II
This game is no longer available in our store
DOOM + DOOM II

Another polish up that keeps on giving.

Doom Enhanced (and D2 Enhanced) were already refined into good enough ways to play their base games but this one merges the entirity of the "Classic" Doom experience into a single large package including all recognized "official" expansions. On top of that you have the ability to toggle a new Andrew Hulshult score over the original Midis should you wish (and it is good!), This version features local splitscreen, LAN, and online play so all of the multiplayer bases are covered. Mod support is there but to access the offical curated mod list you need to use Galaxy/Bethesda.net account. You can still choose to locally load mods without using these online functions. There's also a local/Galaxy achievements list. Last but not least they added a little museum mode menu where you can dig into scrapped production materials, some of which were resurrected for the new official "Legacy of Rust" expansion debuting in this collection. There's definitely some fun stuff for those knee deep into the game's dev history. To top it off, you still have access to the prior Enhanced and DOS versions of the games, so really there's no losing out at this point. Get Doom, play whichever version configured however you want. Doom is eternal.

Tetris® Forever

Yes, this was updated at some point.

The stuff that was added in later patches elsewhere (Welltris, Super Tetris, AcademySoft Tetris v3.12, new modes to TimeWarp) is indeed in the current GOG version. That means all 21 games/builds present in other versions are here. Overall for a discounted price I'd say it's a decent get. Tetris has a fascinating history from conception to market and the point of the Gold Master Series is bringing that story to the forefront and letting you get hands-on with how this icon in gaming evolved. If you're a stickler for the nitty gritty details of version to version minutiae in the original Tetris, you have a lot here, including a few bits not released westward originally or ever re-released at all. Obviously the key omission here is the GameBoy iteration that put Tetris on the true global stage, but that being produced by Nintendo it's no surprise it's not here (not entirely anyway, the 1989 mode in Tetris Time Warp is very much Digital Eclipse trying to skirt this omission as best as they legally could.) If you're curious about multiplayer or GOG Galaxy functions, most titles that were designed for multiplayer in this era were 2 player outside of the early PC and handheld releases. Tetris Time Warp has 4 player local play, nothing else involves LAN or online which brings me to GOG Galaxy usage. If you want to avoid it for this title the only thing you are missing out on are GOG achievements, that's it. This specific Tetris entry wasn't developed with online in mind like some of the other recent iterations (Puyo Puyo Tetris or Tetris Effect.) Controls are mostly remap-able on a per-game basis now and that's helpful if you're on keyboard too, thankfully there's not a whole lot you need to map and remember. It's scant on options but then all I needed was window/borderless and I have that so great. Overall it's nice to have even one version of Tetris at all finally be sold legitimately DRM-free. We could've had significantly worse choices for our one and only DRM-free fix and thankfully this isn't a bad one.

32 gamers found this review helpful
THE KING OF FIGHTERS 2002 UNLIMITED MATCH

More than a pale immitation at last!

KOF 2002 Unlimited Match is a vastly superior port of one of SNK's fighting greats vs the original 2002 offering brought here a while back. Compared to that one, Unlimited Match boasts the following: - Actual graphics options: Resolution choice, add/remove border art, choice of using 4:3 (original) or 16:9 (stretched) aspect ratios, add/remove sprite filter. - Actual modes: You can do things other than just pure arcade mode, such as training or endless. You have a choice of team (3v3) or solo (1v1) arcade play as well. - Online play (provided you use GOG Galaxy). - Balance adjustments to the original 2002 (less broken combos) in addition to a swath of new characters, expanding the roster to well over 60. - No audio/visual/input lag (or at least it sure doesn't feel like it compared to the first wave of Neo Geo games brought here.) - Control customization (I mean seriously, why was that Neo Geo frontend missing controller customization in so many games?!) It's just simple. Unlimited Match feels like a much more complete product vs the first wave of Neo Geo games which were merely Neo Geo ROMs dropped into an emulator with a bare bones frontend. That said, there are a few missing "frills" though when compared to the PS2 version. The most immediate difference is that the backgrounds are not 3D, but even then the 2D backgrounds look good scaled up. In fact, the backgrounds look jarringly better than the player characters by a visible margin. As gorgeous as these character sprites were in the 90s iterations of the series, they kind of clash with the much cleaner background art. Speaking of the characters, there's no color editor here for them either. Overall if you want a real SNK arcade game that doesn't have questionable performance issues, you've found one right here.

48 gamers found this review helpful
GAROU: MARK OF THE WOLVES

Great game but again, not a good "port".

I'm going to keep this brief and mostly focus on the port itself. Anybody that's actively seeking out SNK's stuff likely already knows the nature of their games which are arcade classics emphasizing skill and difficulty. MotW is the final known entry of the Fatal Fury/Garou series, taking a page from it's contemporary Street Fighter III's philosophy in focusing on bringing in a fresh roster while building upon the technical aspects of the series' gameplay. This entails the removal of the two plane system common in the Fatal Fury/Garou series while working in the additions of the T.O.P. system and Just Defend mechanics. This is the third PC version of this game following the original Humble then Steam versions. Unfortunately the inexcusable problems noted with the Steam release crop up here as well, indicating that the GOG version likely hasn't had any work done for the better. The game suffers odd frame drops in several places that don't seem nearly as apparent on the barebones Humble version! This becomes immediately evident in things as simple as jumping, which looks choppier than it should. That's not all however as the audio for player actions tends to sound delayed also, sometimes just barely, other times rather obviously. It's a wonder how the barebones first version somehow functions a bit better in motion than this one over a year later. If you're just looking to experience the game for cheap, then I guess this is an "okay" option. Heck, if you want to re-emulate it yourself this will help serve that purpose legally as well. That being said, there are clearly better versions of the game on other platforms (not PC) and it makes one wonder why in the world SNK would approve ports like these when they've clearly contracted much better groups to do them several times over by now. So a very casual "yes", and a rather hardcore "no". Definitely play it if you like the genre and are new to MotW. If you already have, seek a port more fitting of a true hungry wolf.

12 gamers found this review helpful
Unreal Tournament 2004 Editor's Choice Edition
This game is no longer available in our store