Like all GOG reviews, this one has been written through glasses colored so rose, you would be forgiven for thinking me Elton John. I friggen love this game. World in Conflict was released in 2007 by the venerable Swedes at Massgate, creators of the respected Ground Control and controversial Tom Clancy's The Division. It continues in the tradition of Ground Control, and is unit-management focused Real Time Strategy games. By 2007, Dawn of War (2004), Star Wars: Empire at War (2006), and Company of Heroes (2006) had all been released, but even those game seemed like more traditional RTS fare, with bases and large armies, than WiC. WiC is pure unit management. Economy building is very simple. You have a pool of points. You can never have more points at one time than the pool can hold. You spend points to gain units. When you lose a unit, the point cost of that unit is refunded over time. Simple. What made the game fun was not the economy, it was the units and environments. WiC multiplayer games ares won by controlling nodes on a map over time, (aka "ground control"). Maps are detailed and large and three dimensional, so that you must carefully place your limited units to protect and take spread out nodes. And boy, does that 3rd dimension matter. This was not RTS lip service. Maps are built like little model train dioramas, so that valley feel deep and hills feel high. Can't see an enemy, can't shoot them, but you can lob artillery at them. Action is fast, faster than the Wargame series, but not so fast as to prevent strategy. Building are destructible and garrison-able, and the maps are full of them. The graphics quality, especially effect quality, continues to impress today. You can zoom all the way up to character models, and you'll find all these little details on the environment. In short, if you enjoy RTS tactical action, give it a try, you won't be disappointed. And a big shout out to the Modern Warfare mode, which takes the in-game tech to 2017.