

Was really looking forward to this being Pirates! in space. It was a complete letdown. It has a very obscure and annoying camera angle. A top down view with the broadside style combat seems better suited. Controls are cluncky and feel imprecise and hard to parse. The world is very empty. Travel takes up a lot of time with a grating soundtrack all the way through. Graphics are very muddled as well. Happy others can enjoy it so much at least.

This game is quite unlike many in its genre. It feels like part walking simulator and part movie. I must say that the idea of using movie style transitions is really great. More games using this style are than fine by me. The fact that there is no dialogue and everything is visual stops the trope of audio logs and diaries. A nice change of pace. The story is the biggest let down. The plot is really hard to grasp, and this is not an investigation-driven game as the description suggests. You are introduced to so many people, so many different plot points, and so many possibilities... with no official conclusion. You spend the entire game trying to figure out the "mystery," only to finish the game with a completely inconclusive "non-ending" ending. No loose ends are tied. No problems are solved. I understand that Virginia is meant to be a metaphor about the choices you make in life and how they affect you and those around you. It is just that this did not work. Metaphors are beautiful, but not at the expense of a completed storyline On a big positive the music is wonderful and fits perfectly to the atmosphere of the game. It was by far my favorite part. The soundtrack sounded movie quality it was so good. The art style of the game is also visually appealing and quite pretty at times. This artistic value, and the fresh form of storytelling kept me playing until the end. That is the best I can say.