

The combat sucks. People say it's like God of War and I also think that combat system sucks. People said it's better and it may be but it's certainly far below games Japanese like DMC or Platinum games. You could say it's like a jack of all trades with how it combines puzzle solving, combat and exploration. But it's more of 7 of all trades. Combat starts with your sword mapped to one face button and your secondary mapped to another. If you don't have a secondary weapon equipped get ready for a lot of one button spam. You have a block and dodge but both are terrible. Dodge does not have nearly enough iframes and you're better off jumping and really it's more of a dash. Blocking would have been great if they telegraphed what moves can be blocked. Oh I'm sorry how am I supposed to know that this big slow attack can be blocked? You can catch cars being thrown at you why would I think this heavy axe swing can't be blocked? So your defense is pretty bad but your offense is quite good. But it doesn't have the creative setups you see in DMC or Bayonetta. It would have been better if you had more moves. A lot of the bosses are terrible. Bosses that are puzzles, bosses that fly around making you unable to do anything, bosses that require you to literally mash one button to do damage. There's one boss fight that requires you to use a portal gun to jump on top of its head to hit its weakspot. You do this three times and you fight this boss three times. I played on the hardest difficulty and found all encounters to be quite easy. You might die a few times but you won't be stuck. The other puzzles are fine to break up the action but a lot of them are an exercise in tedium. There's one puzzle that's the equivalent of one of those sliding puzzles but instead you have to run around pushing carts and hitting levers to get the correct solution. The problem most of the time with puzzles is not figuring out what to do but how boring it is to do what ever it is you need to do. Exploration is terrible. There are no sidequests, no NPCs to interact with other than the shopkeeper and your companion The Watcher but he doesn't give any interesting dialogues. Going back to previous areas just to get an upgrade to weapon so you can make combat easier felt very pointless. Metroidvanias had optional bosses and had wonderful movement to help you through the world. Here you'r better off relying on teleporters. You do get a horse which is cool until you realize you can't use him in a lot of areas. There's really no reason to explore other than you have OCD and need to collect all items.The game is also structured poorly. Early on you meet someone who tells you to kill four Chosen. You would think this means kill them in whatever order you like and the game is going to be nonlinear but you're wrong. You have to kill them in a certain order. The game is far too linear. But the game has good moments. It's story is the best part. If you like Judeo-Christian myth, this game is for you. The aesthetics are very close to Diablo 3 but with more figures inspired by the bible. Cannot really recommend this game because of the setting. You have to put up with a lot of boring things.