

Hands down, Deadfire is among the best CRPGs of all time in my opinion; it's not without flaws, but the upsides outweigh anything bad in my opinion. My biggest grief is that the mainstory, while having a fantastic premisse, is lackluster explored. I could tell that the writers had some really interesting ideas going on and the quality of the writing is excellent, but the focus was clearly on the faction questlines. Beyond that, I just enjoyed the whole atmosphere, the dialogues and also the gameplay evolved the classic CRPG formula with a lot of comfort features this genre really needed.

I actually had to think for a little while if I want to make a good or negative review. The thing is, this module is almost a 50/50 split for me. The humour is nice....but the module leans too heavily on humour and doesn't bring in enough seriousness to make me invested into the plot or characters. On the other hand, I really liked my two companions from a personality standpoint. The world is beautiful to explore and the quests definitely do deliver a lot of diversity in terms of activity which I liked. Sadly, it has a racism issue in regards to orientalism, that's a big minus. Still, I decided to give it a thumbs up, ultimately, I don't regret my time with the adventure, it had a fair amount of cool events and it's from a small indie studio. Following adventure modules made by this studio also don't have the orientalism issue anymore.

I was always a big fan of Spellforce 1 and it's addons, Spellforce 2 was still enjoyable for me, but some decisions weren't my cup of tea; however, one of my most favourite parts of this series was always it's story/dialogue-writing as well as the worldbuilding and the narrative topics of corrupting power, being an outcast between conflicting societies and so on. And Spellforce 3 delivers on all that and nails it even better in my eyes, it has some of the best writing of the 2010s and is vastly underrated in this regard. AND it got rid of the bikini/sexy armour which, in my eyes, was always a flaw of the older titles.

I absolutely loved the atmosphere, the play with perception, and all the sidestories. As well as the aesthetic of casette futurism. I think the main-plot falls a bit flat towards the end, but I was still very happy with it and the overall presentation really carries the themes of the game in a fantastic way.

Overall, I really enjoyed Prey(2017) for three main elements: 1. The fantastic gameplay 2. The beautiful art-design 3. The intriguing worldbuilding but the actualy story, including dialogues, felt incredibly mediocre and even somewhat lackluster (except for the strong beginning)

I remember how I tried to play this game as a child and failed at the difficulty; now, decades later, I decided to give it a shot again and hopefully finish it this time. And in contrast to many other old games of this time, this here aged actually well! The pixel graphics are really lovely, the MIDI sound great and the gameplay is wonderfully smooth and due to it's simplicity solid and intuitive. The story itself doesn't deserve a price, however, it's pretty nice, with a few twists and turns here and there and while these aren't innovative from a todays perspective, these twists work well enough to keep the players curiosity up. What also surprised me is, that the portrayel of women was rather progressive for the time, not perfect by any means, but far from any cliche of sexist games.


I'm glad these two are on gog, particularly Warcraft 2 aged surprisingly well I have to say.