

The premise of the DLC is quite interesting and the mostly non-linear nature is, too. You get some more sub-classes to try out and a couple of nice locations, loot, tons of recipes and ingredients for crafting. Overall I had fun playing this and returning to Solasta. However, I felt that it didn't really manage to make full use of the setup: The various factions remained rather vague, with their motivations sometimes unclear. There was little interaction between them (so don't expect any unfolding dynamics there) and when there is, again the reasoning behind it is hazy at best. Sometimes completing a quest for one faction (or even minor group) would result in drops or raises of the rating you have with another seemingly unrelated faction. Some quests will destroy your reputation with another faction (admittedly, this makes sense in some cases). Unfortunately this is usually not exactly telegraphed ahead, so unless you are willing to load (and have) an old save, it might lock you out of another factions questline. Furthermore, either I missed a lot of dialogue, or some quest goals just come out of nowhere. E.g. you are supposed to investigate one location for a faction, but when you are there you are suddenly supposed to repair some "mana generators" - why? What's their purpose? In what way does it help the faction? This never seems to be explained. Another minor nitpick - I got some acchievements unlocked for things I never did. Some of these things might be down to bugs, so maybe they will be fixed. So, as I said, I enjoyed playing the DLC, but I can't help but think it feels a bit rushed and has a lot of unrealized potential. If I could, I would have given 3.5/5, but as it is, I opted for 4/5.