


Although there are many things that can be liked the game balance and combat pacing make experiencing boring or frustrating. For most of every dungeaon I felt bored since encounter enemies posed no challenge. And always when things are getting even and enemies start to wear your party you will encounter boss or other high level enemy that will make it clear that you still entered that dungeon with too low level. My question is why balance combat like that? Why make most of the fights unchallenging to the point of being tediousness and then place one or two encounters that will test your party to the limit? It makes previous fights feel like padding when it really should be this way.