First, avoid playing it in co-op, it might seem like fun at first, but the game handles it poorly. Everything really falls apart when you control only one character. It's a Larian game with all the Larian things in it. Early access was long, animals spoil puzzles, ice steals turns, gas can be stopped by chairs. Thanks to that, the first act is excelent. You are walking into a multiple faceted conflict with your own agenda and you are given what feels like frankly overwhelming freedom in handling it. Things unfortunately do not last as you keep going. The game seeks to wow you with the scope and visuals of what keeps happening, but everything starts unfolding in very predictible ways. Your freedom is replaced with ability to nod approvingly, give out snarky comment or be mad about what's happening, and the game hardly acknowledges even that. After exploring vast theme park that is act one, you end up on a huge rollercoaster that is the rest of the game and you better strap in, it's a long, long way down. Just like the story, gameplay keeps rolling downhill as time goes on. The game has precious few fights that pit you against one or two powerful opponents and the rest is just tossing bodies at you, trying very hard to shake your focus as time between your turn grows to the point that you could could easily play another game between your turns. This is also why I strongly recommend avoiding co-op, there is no easier way to burn out than going down in combat once and never doing anything again. Tactician owes it's name to the fact that despite your enemies getting a hefty stat boost, extra inteligence does not help them handle you dashing away from the spot fight boke out in. You will witness trully bizarre things as the AI struggles to follow you and 16 enviormental hazards that were meant to kill you are no longer a factor. It's a decent game, but try to sometimes check if you are still having fun and dont push yourself to finish it, it does not get better.