

The older I get, the more I care about the experience of a game, rather than the difficulty/challenge. And Ghost of a Tale is a great experience, clearly created with care. It pulls me back to the days of reading the Redwall books. And alongside the sneaking and puzzle solving the game also manages to pack in a lot of lore. There are a couple technical glitches that I've bumped into. For example, sometimes the camera likes to jump around randomly. But it's nothing game breaking. And the guard AI is a little simplistic. But none of that really takes away from the feel of the game. The level design in great. Everything seems to connect to everything else - once you find the way to open the passages/doors. The day/night cycle was an unexpected nice touch. And the open world-style map lets you just explore and interact with the various characters at your own pace.

I really liked the Metroid-vania + Roguelite mashup. The combat is very pushing, but it still feels fair (usually). The model of enemies only being able to hurt you with their actual attacks (instead of just by touching you) is great - I wish more games would use it. I think that the Metroid-vania aspect could have been a little deeper. There were really only 4 abilities that you gain. And really only 2 of those actually change you movement/combat abilities (the other 2 just opening up different map traversal options). The animations were great, and the main character manages to show a lot of character without saying a word. The devs have clearly put a lot of work into the game and have continued to enhance it - including a free DLC that is pretty cool. I know I'm just old, slow, and need to get good. But I honestly wish that the game was a little easier on 0 & 1 BC. There's plenty of room for higher difficulty as you move up. I hear that some interesting new stuff gets added as your progress, but I don't have the time to sink into working up into the higher levels. Finally, I wish that you could get a little more info about the weapons/powers before you unlock them. You feel a tension that you don't want to dilute the available weapon pool with weapons that you won't like. But it's hard to tell if they will be worthwhile before unlocking them. But overall, it's a great game. Very much recommended.