

Unfortunately, most of the other reviews are correct. This game is pretty, with a very nice theme and soundtrack. The first time you play, it is well worth it and fun. Then, you have to keep playing new adventures to progress with the story and unlock new characters, it is when the fun fades. Battles are very dull after you acquire some good weapons and you get confidence on the inability of the AI. Because of that, resource management gets pointless since you won't be spending a lot to win. Also, battles get very repetitive. Story is also dull and simple, and depending on your creed, even offensive. Random events could be so much more than small episodic talking, secret door lever finding and pointless battles. For the price I paid, I can't say it wasn't worth, but not a bargain either.

I played up to 10 hours in the game and couldn't find a reason to keep on it until the end. It is a shame since I've read mostly good reviews about it when it was released, and I had my expectations high. Turned out reviews were deceiving, since It is hard to find the RPG or even adventure characteristics in the game, as it was sold, reviewed and praised for. In fact, this game is a tipical PC 90's beat'em'up, in the tradition of Time Commando, with mostly streamlined progression, tank movement and "hold button and press direction" attacks (like 4D Boxing or Alone in the Dark). The fact that it has elements such as mana, spells, weapons and party (npc controlled) is not enought to turn it into RPG, or even Action-RPG as Secret of Mana is. Story is dull and simplistic, but may captivate children. Graphics were rather nice for its time and still hold itself nowadays. I can understand others users reviewing the game as good, since the probably played it in infancy as their first game, when it can really be captivating for its length, simpleton gameplay (easy for children to catch), graphics and the many weapons and characters the game has.