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This user has reviewed 54 games. Awesome! You can edit your reviews directly on game pages.
Yaga

Entertaining but ...

The idea of the game, the combat and story are interesting indeed but after finishing the game I felt that much of the potential was still not tapped. A good example is the economy, or a sad joke of it. It is based on a complete randomness and you cannot reliably obtain any more valuable gadgets or ores. One could of course pop in and out to the village to rattle the RNG but it is just boring. Essentially you need to live of the land so to say. The story in general is actually rather linear only with the expansion making providing for some mild diversity. The game introduces some interesting mechanics with luck, blessings and traits but the way it is done it is hard to see through and it is by far not intuitive. If you think there is some yagpedia you will be sorely disappointed. The online guides are also not common and rather poor. I also did not appreciate much the system of choices between the righteous, greedy, fool and aggressive. These have a major impact on the ending and if you are naive, all good tooshie as I am you will be robbed from, in my opinion, the best ending. Sad face... Anyway. The thing I enjoyed a lot was the combat. It is dynamic, diverse and sometimes really fast. Music is also well selected. Even if maps are somewhat simple I still did not reach the point where the combat would be just boring. For me and my limited patience it is a huge bonus. On top of that the ability to fiddle around the hammer properties just spices up the whole experience. Great job! On the bad side, the secondary tool/weapon is essentially hmm useless, too cumbersome to use, in my option. Finally, if you die you can be immediately reanimated but mostly in cost of gadgets and weapon ot just try again from the start. A nice toutch indeed. All in all a good fun to grab if at discounted price.

9 gamers found this review helpful
I am not a Monster: First Contact

Not a bad game, in a way...

So I have managed to finish the game, with rather mixed feelings. The story is ok but, at times somewhat odd but the combat system... . The combat system on the other hand is like child of a dog and a cow after a very hard party night and an unholy tête-à-tête on a bale of hay. Unlike in any “conventional” turn-based games here the order of actions is, let’s call it “novel” and very strictly regulated. Figuring this out is annoying as you have literally no guides to this game, and you need to waste some time to get the inner workings of the combat on your own. Firstly, you can attack only before walking that is possibly the most brainless idea I have seen for a long time. This means than elements of melee combat are useless and repositioning to get the best shot is not possible. Do you think it is all? Nope, authors got even more creative. You cannot put items down and pick them up later… . Sometimes you cannot loot corpses for goodies and mission ends automaticaly. Opening a door is more often than not a death wish. Just some of the “shing stars of WTF”. What, there is more. You give orders to all your heroes and then they execute them SIMULTANEOUSLY with the enemy. Would you like to have some tactical gameplay and eliminate some more dangerous enemies before the act? meeee??? Technically it is possible but dang hard to execute. If you shoot dead a melee character their action is interrupted but if you shoot dead a guy with a gun, he shoot you too before dying… . My first impression was WTF. The second was WTF and then came aaahhhhaaaa. The order of such actions is: EM weapons; teleporter;, special actions;, utility/weapon;, melee;, walking btw. If you get this, you can start enjoying the game. Well, to some extent anyway. I really liked the system of special actions btw. It was a combination of utility and weapon triggered by morale. Nice feature indeed. The variety of characters was also nice. If we forget about the third mission from the end where my stomach urged me to find a very voluminous bucket, all it all It is not bad 30h or so entertainment if you can wrap your brain around the truly bizarre combat system.

29 gamers found this review helpful
Tormentum: Dark Sorrow

Short and simple

The game is definitely distinguishing itself within the point&click adventure genre with its excellent horror/grotesque graphics. This part of the game still does not overshadow several serious issues with the game play this title has: 1) The story is mehhhh. Not really engaging. You are thrown in some place and must get out of it to get to some place that supposed to be important but you don't know really why. This is it. 2) The puzzles are simple, very simple. Not intuitive but really, really simple. The difficulty level is even lower than puzzles in "Lost Lands" on your mobile. I was quite disappointed by that. 3) Morality system for the bad/good ending... to be honest it is again so simplified that you cannot go wrong here. It is an interesting mechanics but one could make it less obvious. Now it is, as somebody here worte, bland. 4) The game is really short. I have finished it in ~3h... . If you value mony for time spent wait for some 80% discount on this title. 5) A feeling of an android port to PC is just overwhelming

5 gamers found this review helpful