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MOTORSLICE

в библиотеке

4.3/5

( 27 Reviews )

4.3

27 Reviews

русский, English & еще 9
Offer ends on: 06/14/2026 09:59 EEST
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MOTORSLICE
Описание
ПАРКУР   Займитесь паркуром в бруталистском постапокалиптическом мире с плавным геймплеем и бесшовными боями. Найдите свой путь в этом богом забытом месте с помощью ловкости и особых навыков.   В роли девушки по имени «П» вам предстоит использовать все дос...
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4.3/5

( 27 Reviews )

4.3

27 Reviews

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О продукте
2026, Regular Studio, ...
Системные требования
Windows 10, intel core i5 5th gen, 8 GB RAM, GTX 960, Version 12, 3 GB available space...
Time to beat
8 hMain
10.5 h Main + Sides
11.5 h Completionist
9.5 h All Styles
Описание

ПАРКУР

 

Займитесь паркуром в бруталистском постапокалиптическом мире с плавным геймплеем и бесшовными боями. Найдите свой путь в этом богом забытом месте с помощью ловкости и особых навыков.

 

В роли девушки по имени «П» вам предстоит использовать все доступные способности, чтобы избежать смертельных ловушек. Карабкайтесь, скользите, приседайте, бегайте по стенам, выполняйте трюки и даже пилите бензопилой, чтобы преодолевать огромные расстояния.

 

ТЯЖЕЛЫЕ МАШИНЫ

 

От небольшой автономной строительной техники до гигантских самосвалов — здесь все хочет вас убить. Кто победит, сонная девушка с бензопилой или армия разъяренных машин?

 

Бей первым или умри. Одна ошибка может стоить вам жизни в жестокой схватке с металлом. Враг слишком большой, чтобы уничтожить одним ударом? Взбирайтесь на боссов и режьте их на куски, обращая колоссальные машины в пыль.

 

МЕГАСТРУКТУРА

 

Не все можно решить с помощью бензопилы. Даже фонарик не поможет в столкновении с давящими пейзажами сооружения. Промчитесь сквозь тьму по бесконечным коридорам и проберитесь через лиминальные пространства.

 

В масштабах этого проклятого места вы ничто. Тем не менее, вам придется столкнуться со своими страхами и завершить работу. Сможете ли вы побороть свою мегалофобию?

 

ЧАСТЬ ЖИЗНИ

 

Зайти, уничтожить машины, уйти. Таким было задание. Но, прибыв на заброшенную мегаструктуру, «П» обнаружила опасную, ужасную машину и вскоре поняла, что это не обычная работа.

 

Займитесь ежедневной работой «Слайсера» в сотрудничестве с таинственным неисправным дроном-сферой. Имея под рукой только бензопилу, «П» должна уничтожить это место, чего бы это ни стоило.

 

ОСОБЕННОСТИ

  • Плавный акробатический геймплей. Карабкайтесь, бегайте и скользите.
  • Жестокая стремительная боевая система. Легко умереть, но легко и убить.
  • Забирайтесь на массивные машины и сражайтесь с боссами в захватывающих битвах.
  • Пересекайте лиминальные пространства и занимайтесь паркуром в бруталистских ландшафтах.
  • Минималистичное атмосферное приключение с хардкорными испытаниями.
  • История из жизни девушки, выполняющей рутинную работу в мегаструктуре.
  • Великолепная пикселизованная графика в лоу-поли стиле.
  • Решайте головоломки с использованием физики.
  • Хитовый саундтрек в стиле драм-энд-бейс и джангл от Pizza Hotline.

© 2026 Regular Studio. Published by Top Hat Studios, Inc.

Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка и полный возврат средств в течение 30 дней.
Time to beat
8 hMain
10.5 h Main + Sides
11.5 h Completionist
9.5 h All Styles
Детали игры
Работает на:
Windows (10, 11)
Дата выхода:
{{'2026-05-05T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

Особенности игры

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italiano
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Português do Brasil
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中文(简体)
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Отзывы пользователей
Наиболее полезный отзыв

Posted on: May 6, 2026

wolfsite

Владелец игры

Игр: 2706 Отзывов: 9

Great Parkour and Exploration Game

This is honestly an amazing game for the price point. Controls feel very tight with great traversing mechanics so movement flows from one action to the next. Combat is simple but affective with a parry mechanic a bit more forgiving than other games. Graphics in game are really well done for this style with simple colours that make it easy to point out types of terrain, enemies and collectables. It's an industrial world with oranges and greys but it's quite vibrant which explains the comparisons people have made to Mirror's Edge with it's simple colour system. The world has a lot of vertical paths and encourages exploration to find collectables. Honestly do not sleep on this game.


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Edited on: May 6, 2026

Posted on: May 6, 2026

_Helvir

Владелец игры

Игр: 502 Отзывов: 5

Satisfying parkour, with a nostalgia

Game consist of smooth parkour Elements, easy to understand combat, and short rest segments that allow us to put our chainsword away for a little while, to talk with a protagonist P and gather some of the in-game lore. The game World is set in a giant structure designed with straightforward and clean terrain, thanks to the implemented scanner we can easily see the placement of the enemies, checkpoints and the orbs. The former which are a form of Collectibles around the levels which we can keep track in our main menu in case we want to 100% the game. Thanks to the many customization options we can easily adjust our game to our preferences, i'am manly speaking about the camera options. Where after setting them to cinematic I again felt that like I was playing Shadow of the Colossus. Thanks to the build-in game selfie mode we can change the expressions and body posture of P and make some pretty nice and cute screenshots. Not to mention the one thing that i still miss to this day in more games, a fully interactive main menu, where if you “poke” around long enough you will find out a new way of closing the game ;) Overall a very nice game for a low price.


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Posted on: May 17, 2026

Estecka

Владелец игры

Игр: 46 Отзывов: 5

Rough around the edges

The world is enjoyable to watch. It has a lot of good vistas, and picked my curiosity all throughout, but it's a pain to traverse sometimes. Inconsistent fall damages and overly-aggresive checkpoints makes backtracking (and thus exploration) very difficult. Forget about collecting all the orbs, because if you accidentally visit the correct path before the bonus one, or simply die in the wrong place, some orbs will be locked away from you, practically *by design*. The controls are not very flexible. Parkour either goes exactly as you planned, or fail and kill you on the spot; if you fumble anything, there's no leeway for recovery. You don't have control over the finer details of movement (zero air control, fixed-length jump...); the character just does what she thinks is right for the context, and she'll often do something completely different from what you intended. Fanservice was a selling point from what I've seen before realease, but even that is not very serviceable. I'm not sure exactly whether the game lack respect for its character, for its player, or for itself but it definitely does at least one of those.


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Posted on: May 15, 2026

Style over substance

Motorslice absolutely nails its presentation. I'm a big fan of the low-poly models combined with pixel-art textures. The environments have the same deserty ruined industrial theme, which may bore some, but I appreciate how it fully explores its one visual theme with enough variation between areas to keep things fresh. The game also has a fantastic sense of scale; you can often look into the distance to see areas you visited hours ago as you ascend this massive structure. The soundscape is usually quiet and atmospheric, with music kicking in at just the right time to emphasize when the game's pace picks up during combat and platforming gauntlets. The bosses act as giant moving jungle gyms that you climb while slicing through their weak points with you chainsaw-sword, with the camera zooming out at key moments to emphasize their size. The game camera physically exists in the world as a drone that the protagonist will make eye contact with and have cute interactions with in story cutscenes. Motorslice has a ton of style, but what drags it down is the junk gameplay wedged in between its stylish moments. The vast majority of the game's runtime is dedicated to yellow-paint platforming. In the more handcrafted, linear sections, the player simply needs to press the jump button while holding the general direction of the next highlighted platform, pole or wall, and the game takes care of the rest. In the more complex or open-ended areas, however, you'll be constantly fighting the game over control of your character. I'd estimate the game can correctly realize your intentions about 90% of the time, with the other 10% often seeing you careen to your death. Basic movement options are also missing, such as a safe way to descend from ledges, or the ability to cancel a misinputted wall-run. Having played the demo before buying, I fully expected the game to require plenty of patience for this kind of jank, as not even the triple-A games which inspired it could nail this sort of semi-automated platforming. Yet the game was already wearing on my patience by the end of the third of eight chapters; it simply forces you to engage with it's flawed mechanics for far too long. Compounding on the excessive runtime are the optional collectible orbs, which require completing more dangerous platforming challenges. I tried to find all of them at first, and while some of these were fun to grab, by the game's halfway point I was sick of constantly scanning to see if I had missed anything, wondering if the next jump would lock me out of getting an orb. I looked it up and it turns out there's absolutely no reward for getting them all. Given how much the game leverages its protagonist's appeal, you'd think these orbs would unlock outfits or something. Occasionally you'll need to clear a room of enemies, which all go down in one hit. These sections are very easy aside from when you die to bad platforming or an off-screen projectile and have to start the whole thing over. Overall the combat does its job of providing a change of pace from the platforming. Actually, the enemies were best used late in the game, where slashing a flying enemy allows you to jump in midair. Chaining this move with wall runs to cross giant chasms actually brought some interactivity to the traversal, and was a suprise highlight for me. Finally, the story is pretty sparse and mostly relies on the protagonist implying some vague lore during cutscenes. The ending is also pretty unsatisfying as it doesn't resolve any mysteries about the structure you spent the game climbing, The game feels like the first half of a complete story. I still think the the game's full price is perfectly fair for the content, but the movement frustrations make it tough to recommend. Honestly this game's demo is the perfect vertical slice; I would only recommend getting the full game if you have a ton of patience.


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Posted on: May 6, 2026

Worriedpen

Владелец игры

Игр: 46 Отзывов: 1

Stylish parkour with flashy fights

TL;DR: Good movement mechanics, interesting collectables, simplistic story. 7.5/10 It's an amazing game with beautifully stylized world. Every map is carefully crafted with many eye-catching scenes, level design is surprisingly complex but you always know where you need to go. Controls are quite simple, there is one button that attacks and parries, movement/parkour isn't quite as easy but it's not that hard to get used to. Parkour parts are cool and flow quite well at high speeds, but if you slow down its not that hard to notice rough edges, especially when you jump from a bar to a pipe that's a bit to far away so game kinda clumsily pushes your character to make the jump. Wall-running is entirely another beast, it is well polished and flows quite well jumping from cracks to wallrun to a motor-gliding section is amazing and has quite a bit of depth. You even can parkour your way around the intended path if you can find the way. Unfortunately there are a few places where parkour mechanics kinda work against you and you have to work around them, for example in chapter 3 you have to jump down onto a staircase but I jumped over it 2 times because P's jump is fine-tuned for parkour not general use. Battles aren't hard but you die in one hit so sometimes you have to slow down and plan your movements, especially when two long range enemies are covering each other. Battles get more complex and and 3 dimensional the farther you go but its still possible to win by slide attack spam. Bosses are this games main appeal, each boss is fun and engaging in its own way, having to figure out how to attack them isn't hard but its engaging enough to be fun. There are in-game hints that are accessible after first death but boss design is clear enough to not be needed. Collectables are a bit out of the way and you kinda have to use goggles to find them. The path to them isn't challenging but if its gonna be hard to collect them all on your first playtrough. Story is quite limited and your reply options are interesting to say the least, but if you are a fan of horny humor you will enjoy it because i sure did. You can say that P the main character is kinda sexualized but I think that it was done in a neutral way where it is tasteful and isn't overplayed. Overall I'd say that if you like epic boss battles like in Shadow of the Colossus, mirrors edge style parkour and brutalist architecture, I'd recommend you to buy it so long as you don't expect a story grander than the Shadow of the colossus has. I would give this game a 7.5/10 for being a good and fine polished game with great movement and Bosses but it would be much better with more complete story. Hopefully the devs continue the developing this amazing game series and motorslice 2 will be a 10/10


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