Posted on: May 19, 2016

Josie59
Gry: 48 Opinie: 2
A significant title, but drove me up the wall
The Witcher is a game that gets a lot of high talk amongst industry moguls, and indeed it did have use of consequence in a dynamic world and story (though it follows a generally linear plotline), a strong sidequest system, a solid combat system which promoted forward planning, and other mechanics which encouraged the player to learn about the world they were in. All these things make it a significant title in the history of the genre. However, this game has so many and so grevious faults that after 26 hours of grinning-and-bearing-it, I finally threw in the towel on it. The main story was very generic, for a start - and it made this clear from the beginning, with an atrociously uninstructive, unintroductive and poorly paced opening sequence - with you the player suffering amnesia, and a sorceror planning to... good God, I'm not even sure. There was a sorceror and he was evil for some reason apparently. Admittedly, the setup of the Witcher's lot was interesting, with the people relying on your monster-hunting services while at the same time despising you, and meanwhile your own character not being too friendly to others making an intriguing setup. But any bright ideas in this lot would be impossible to bring to light with the game's execution. By this I mean the mediocre English voice acting and script writing, which left characters as dull as dishwater. Not aided by the mere handful of character models (and voice actor/esses) available, which were reused time and time again with exception for the most important characters in the narrative. It has to be said, however, that the animation is solid, with posture being used well within engine limitations to convey character and combat animations feeling fluid and real. The downpoint of the animation, though excusable, is the lip-syncing, which brings me on to the dialogue screens. The dialogue screens are potentially hugely immersion-breaking, with the world waiting for you to have your conversation, and then also waiting for the second-long loading screen between gameplay and dialogue. Remark the time I walked into an ambush of a dozen enemies who jumped me, ran up to me, and stood patiently while my helpful tour guide remarked on the area's unique history. All this might have been bearable had it not been for the Witcher's shocking portrayal of women. I can barely tell the difference between townswomen and prostitutes; they have such ridiculous cleavage showing, and certainly all of the lead female characters have been sexualised, including Shani, a medical friend of yours who helps plague victims dressed in her barely existent skirt that leaves both her legs wholly exposed. And to mention the women-who-sell-sex* - yes, it's fair to say there would be prostitution, but not on every street corner! Not at every hour of the day! Not wandering the docks at lunchtime! Not ready to give their stock gratis to any man who approaches them with a bunch of tulips! --------------------------------------------------------------------------------------------------------------------------------------------------------- Overall, this game had me excited for the storytelling and the important, consequential choices the game's narrative had to offer, but if they were there, they were hidden far behind the rubbish dump that is this game. Play this if you want a prime example of staggering incompetence.
Czy to było pomocne?



























