Posted on: April 4, 2018

MungoBeanDaddy
Zweryfikowany użytkownikGry: 409 Opinie: 3
A Clunky but Confident Foreshadowing
The development of the Witcher games was taken on by a Polish company, making the Witcher series (a completely Polish product from idea and writing through to AAA video game) one of the biggest cultural exports of modern Poland and made CD Projekt, the developer, one of the biggest companies in the country. CD Projekt have an amazing story all their own and set their stall out confidently with the first Witcher game. It’s a bold and ambitious outing for a relatively new dev company and they created an incredibly dense and fulfilling RPG that offers all of the typical levelling, skills and attributes of a good RPG coupled with some interesting new mechanics that made the game a fresh offering for RPG fans. The inclusion of noticeably different swordfighting styles and a deep and complex alchemical mechanic involving countless reagents, numerous recipes and an endless number of creations with a wide variety of effects added a depth to the game that was new to many. The primary purpose of these mechanics is to create a tangible sense of a Witcher’s profession: hunting beasts and monsters. There is a large and diverse bestiary in the Witcher and many of these creatures have very different strengths and weaknesses that can be exploited through choosing the appropriate sword style and using the correct potions, oils or bombs. In a lot of cases, this isn’t really necessary as the monsters can be relatively easily dispatched with a few good licks of a sword, but there are just as many creatures that demand more thought and planning and will require a little bit of research in your own growing bestiary glossary. This is but a small snippet from my full review of The Witcher: Enhanced Edition. Please read the unabridged version and leave your own thoughts here: https://wingedtankard.wordpress.com/2017/03/06/the-witcher-enhanced-edition
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