The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally...
The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players guide the Prince to recapture the Sands of Time and restore peace to the land.
Gravity-defying acrobatics, ferocious combos and the ability to bend time to fulfill your destiny
Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations
Uncover the mysteries of a world never before explored in action-adventure gaming
The game is mostly about parkour and it does it well. Also the maps have been done with "love" and I enjoyed them a lot. Moreover, time-reverse mechanism makes gameplay rather easy. What completely sucks are frustrating bossfights, which took me more than 50% of total playing time. They require many many repeats and can get you really pissed off.
This is one of those rare gems that only comes around rarely. The music, the graphics, the gameplay, the characters, the story... all unforgettable and wondrous. In true Ubisoft fashion, it was expanded into a franchise for milking reasons, but none of the sequels came close to being nearly as legendary as this one. Why is it not in your library yet?
This 3D platformer is a real gem I should've played earlier.
Like the very first POP, the gameplay focuses on acrobatics which mainly requires you observation and some timing (more flexible than in the first POP). It's rarely a matter of executing 3 very precise jumps in a row anymore. The execution is easier (something that I not really like) but at least, it is almost never frustrating.
Another part of the gameplay is the combats. At first I thought they completely suck but I believe they are decent ('could've been worse). My main problem with the combats is that they are overall long, repetitive, and the camera or the controls snap are annoying - often preventing you from doing what would you like to. The cameras are better the rest of the time, as you can control it or use preset camera angles, very useful as they'll often implicitely tell you were to go and how, and the same goes for the controls snap, which setting is perfect.
One of the novelty of this POP episode is the narration (a bit more developped than in POP 1 or 2) and the cooperation with the Princess. You will often have to leave here behind to open new paths she can take. Sometimes it is the other way around. The developers put some effort into making her a credible character, as she will talk to you, sometimes taunt you, occassionnally hit you by mistakes with her bow during combat, etc.
The other new feature is, of course, the control of time. It is an interesting feature and a better way of handling the "die and retry" parts of the game that just a "retry" button. But unlike Braid's time manipulation mechanisms for instance, it is not at all the main pillar in the game. It plays a big role in the scenario, though.
A great quality of this game is the atmosphere. SOT might have got some inspiration from ICO (Playstation 2), as the constant bloom effect and some other elements suggest.
The palace is big and is a nice piece of architecture. Not only you'll get to visit many parts of it but you'll very rarely visit 2 places with the same architecture or textures.
As in ICO, there's soom room for contemplation in SOT, since the combats and the platform / puzzles are separated. This leaves you free to look a bit at the landscape (or whatever) while you're running or doing acrobatics.
I don't know how to conclude...so I'll just say : if you're not allergic to 3D platformers, this is a must play.
It wasn't a smooth gameplay as I initially tough. The game is unplayable in certain moments. When near the edge the character in thrown in random locations. Movable objects become unmovable in 2 directions. Sometimes these issues block your story progression. GOG team please keep in mind testing the game once more and then fix the bugs which transform the game from a pleasant experience to a continuous frustration.
The graphics are outdated, there is no widescreen support or controller support out the box, and the camera is a little annoying. But the atmosphere, charm, and gameplay still hold up. A short and sweet experience, definitely worth checking out on sale if you are interested in action-platformers, or want to experience a stone cold classic.
This game is waiting for a review. Take the first shot!
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