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Manor Lords

w bibliotece

4.2/5

( 290 Recenzji )

4.2

290 Recenzji

polski, English i 17 innych
Oferta kończy się w dniu: 25/09/2025 15:59 EEST
Oferta kończy się za: d g m s
39.9925.99
Najniższa cena z ostatnich 30 dni przed zniżką: 25.99
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Manor Lords
Opis
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.   Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and e...
Recenzje krytyków
43 %
Polecane
IGN
7/10
Eurogamer
GamingBolt
7/10
Opinie użytkowników

4.2/5

( 290 Recenzji )

4.2

290 Recenzji

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Szczegóły produktu
2024, Slavic Magic, ...
Wymagania systemowe
Windows® 10 (64-bit), Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core), 8 GB...
Opcjonalna zawartość do kupienia
Manor Lords - Soundtrack, Manor Lords Artbook
Czas gry
10.5 hGłówna linia fabularna
17.5 h Główna linia fabularna + dodatkowe zadania
28 h Kolekcjoner
12.5 h Wszystkie style
Opis





From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.


 
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. 

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable. 
 

 
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed. 
 

  • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
  • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
  • Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
  • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

 

 
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests. 
 

  • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
  • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
  • Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

 

 
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering. 
 

  • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
  • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
  • Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

 

 
This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.

Częste osiągnięcia
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
10.5 hGłówna linia fabularna
17.5 h Główna linia fabularna + dodatkowe zadania
28 h Kolekcjoner
12.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (10, 11)
Premiera:
{{'2024-04-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
6.7 GB
Linki:


Języki
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magyar
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nederlands
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svenska
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Opinie użytkowników

Posted on: December 27, 2024

Recenzja z wczesnego dostępu

Fun for a little while

I ran into many bugs where keys stopped working, right click to close windows, then I couldnt press Esc to get to the save menu. Royal taxes keep increasing making it impossible to pay without increasing taxes, then people leave town. Theres seems to be food balance issues as well. I'd like to like it but its way too early.


Czy to było pomocne?

Posted on: July 28, 2025

Recenzja z wczesnego dostępu

It has potential but...

The game state currently (in July 2025) is more of a concept than an actual product. It has potential to be a decent city builder video game but lacks not just a lot of polishing and gameplay features but also direction: - Some gameplay features are way too structured for a single player city builder or 4X game and feel more like they are ripped off from some general online PvP RTS playbook (regions and how they are claimed/controlled). - Some gameplay features feel a bit more leaning towards 4X however there are no random events or exploration or generic "tech trees" one can develop. Tech or building advancement is instead cloned from Anno games. The game has also novel features like army building. It feels like the militia actually comes from the village/town. However at current state I really can not recommend this game and this title should be avoided for now.


Czy to było pomocne?

Posted on: June 13, 2024

Recenzja z wczesnego dostępu

A dream come true

Manor Lords feels like a perfect fussion in one game of my all time my favourites so if you like Settlers, Stronghold, Banished, Total War and Anno, don't skip on this one.


Czy to było pomocne?

Posted on: February 7, 2025

Recenzja z wczesnego dostępu

Very Easy to lose time playing

I have been playing the game about 6 hours and so far I have found it to be incrediably fun!! The graphics are stunning concidering the type of game and the attention to detail is awesome!! Some of the features take some time to learn, but once you play for about 2 hours, you have the idea. I know ther are tons of tutorials online, but I generally like to dive in and learn as I go, but it's both fun and addicting.


Czy to było pomocne?

Posted on: February 8, 2025

Recenzja z wczesnego dostępu

Beautiful game, result of passion

This game is very good-looking, focused on historical accuracy, and lots of fun. I hadn't played a gfame like that in decades. I am having more fun with Manor Lords than I had with the games back then (Civilization 1 and Master of Orion). I believe that when the game is ready there will be a tutorial (I know that some people complain about the lack of one). However, there are timely pop-ups that help a lot. Also, there are excellent specialized YouTube channels that can help beginners like myself. This game has gorgeous visuals and the action options ("What should I do next?") make sense. When I played there was no sound (sound effects, music etc). I closed the game and will start it again to see if that issue gets solved. I am a person who likes games made by a handful of people (in this case, only one person) and likes those "hidden gems" that you only find in SW stores in Linux distros (so that I have that feeling of finding a hidden gem), and this game is itching that scratch. I know that this game is being played by a lot of people, so it is not so "hidden," but it still gives me those vibes. Like "Wow, Greg [the game creator] is developing that game just for me!" kind of thing. Also, I look forward to interacting with Greg in his Discord to feel like I am part of development. He clearly states that he listens to feedback. I find that commendable and I believe that can give players who interact with him that warm fuzzy feeling of belonging. you will not get that from a AAA game from a large studio.


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