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Review Roundup – The Long Dark

In The Press
Finally, after all these years, The Long Dark has emerged from development. On release it is a particularly competent and unique survival sandbox refined through years of playtesting and meticulous tweaking; it is also Wintermute – an episodic single player campaign built upon the foundations that are survival mode.
There are only a handful of really great survival games on PC, and this is one of them. The story mode has its moments, and does a decent job of telling you how the game works, but it’s when you’re creating your own stories in the sandbox that The Long Dark is at its most absorbing. Beautiful art direction and rich, nuanced sound design bring the deep forests, frozen lakes, and ragged mountains of the Canadian wilderness to life. And your endless struggle to keep the Grim Reaper at arm’s length is enormously rewarding, providing you have the patience to appreciate its slow, measured pace.85/100, PC Gamer
"The Long Dark has taken the shape of a real [game] and not just an experimental survival sandbox that is way too extreme at times"8/10, GameSkinny
"the result is something that feels like the game I wish The Walking Dead could have been – a free-form, free-roaming tale of brutal survival, but with a story to experience too. The two conflict as you play, knowing that the game has deliberately supplied you with what you need to follow its threads, but then also let you wander off into the wilderness at your own discretion. And it handles this well, letting you hunt and forage to scrape by when stepping off the path.Rock, Paper, Shotgun