Posted on: February 1, 2011

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Games: 159 Reviews: 4
A classic game with classic problems
The transition from text-based to a more graphical experience is largely successful although it has aged in such a way that it all has this very camp feel to it - like classic UK TV series Knightmare, which also mixed CG with live action in this way - rather than the more cutting-edge feeling it would have had at the time. The interface is great - this is the games biggest success in many ways. It has the usability of later point-and-click games but with the versatility and openness of text-based controls. It was oddly dropped from consequent entries in the series, though that may be because they were made by a different team. The acting quality wildly varies from good to horrible, but to be fair, that's still the case in even the very most modern games. I think because of the camp feel that these FMV games now have, the bad acting can kind of become enjoyable in its own way, like a computer game version of The Room. Perhaps the worst thing about the game, as usual for this genre, is the ridiculousness of some of the puzzles. They can be good and enjoyably satisfying but maybe a little to often they're obscure and only make any sense to the deranged mind that conceived them. An early puzzle can actually be done incorrectly without the player realising until much later in the game. By this point it's too late to backtrack and you have no choice but to restart the game from scratch. These kind of facepalm inducing missteps are what drag this down from a 4/5 to a 3/5 for me. If you don't mind that sort of frustration or risk of entering a dead end, please regard this as a 4/5.
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